GuiBitmapBorderCtrl
by Chad Kilgore · in Torque Game Engine · 05/08/2007 (10:06 am) · 0 replies
Is it possible for the GuiBitmapBorderCtrl to effectively remove the background of its associated GuiControl? An example is posted below. Thanks.

If this is not possible, does anybody have any suggestions on how I could get my desired look while still using the RPGDialog resource?

If this is not possible, does anybody have any suggestions on how I could get my desired look while still using the RPGDialog resource?