My First Real Difs
by Jermaine Morgan · in Game Design and Creative Issues · 05/08/2007 (9:26 am) · 4 replies
I been working on this for about a week or so.
One is a Palace Intro for my game, and the other is a farm.
Its going to be a place its not done yet but i just wanted to see what you guys think.


One is a Palace Intro for my game, and the other is a farm.
Its going to be a place its not done yet but i just wanted to see what you guys think.


About the author
#3
- Look at some architecture websites and images (for example: en.wikipedia.org/wiki/Image:Table_of_architecture%2C_Cyclopaedia%2C_1728%2C_volu... This image shows what different columns should look like).
- Use more textures and try to size them realistically (the bricks on the wall should look like the size of an actual brick, same with wood, etc..)
- Search for images of door frames, window frames etc, to have a better idea of what to go by.
- You can never have enough detail (of course keeping within the limits of the engine and framerates) but add more detail to the textures, and the models.
just a few tips :)
05/08/2007 (10:00 am)
For your first model I'd say it's a start. Some pointers though: - Look at some architecture websites and images (for example: en.wikipedia.org/wiki/Image:Table_of_architecture%2C_Cyclopaedia%2C_1728%2C_volu... This image shows what different columns should look like).
- Use more textures and try to size them realistically (the bricks on the wall should look like the size of an actual brick, same with wood, etc..)
- Search for images of door frames, window frames etc, to have a better idea of what to go by.
- You can never have enough detail (of course keeping within the limits of the engine and framerates) but add more detail to the textures, and the models.
just a few tips :)
#4
05/08/2007 (1:31 pm)
Cool thanks alot

Torque Owner Jermaine Morgan