Some bug with projectile
by Kevin Yu · in Technical Issues · 05/08/2007 (2:29 am) · 5 replies
Hi everyone,
I got a small bug in TGE/TSE/TGEA, and I did not find any solution to fix it.
When you make a shot, the projectile did not come out of the mount point you set (maybe it did comes out of the mount point, but the engine did not render properly.)
As you can see in the follow picture

The mount point is on the shoulder of the player (no weapon is mounted, just a little dummy box so you can not see it), but when I make a shot, the bullet and its tail comes out of the place about 2,3 meters from the mount point.
This situation did not happens every time.
Maybe this is a bug of tge/tse, I don't know, but I want to know is there a way to solve this problem?
Thanks in advance.
Kevin.Yu
I got a small bug in TGE/TSE/TGEA, and I did not find any solution to fix it.
When you make a shot, the projectile did not come out of the mount point you set (maybe it did comes out of the mount point, but the engine did not render properly.)
As you can see in the follow picture

The mount point is on the shoulder of the player (no weapon is mounted, just a little dummy box so you can not see it), but when I make a shot, the bullet and its tail comes out of the place about 2,3 meters from the mount point.
This situation did not happens every time.
Maybe this is a bug of tge/tse, I don't know, but I want to know is there a way to solve this problem?
Thanks in advance.
Kevin.Yu
#2
05/08/2007 (6:40 pm)
If you are using a higher velocity projectile then this might help? Fixed Projectile Particle Rendering
#3
Thanks for reply.
I have tried $TimeScale = 0.2, and it works. The projectile comes from the right place everytime.
But in normal mode, it will still happen.
05/08/2007 (6:41 pm)
@CalebThanks for reply.
I have tried $TimeScale = 0.2, and it works. The projectile comes from the right place everytime.
But in normal mode, it will still happen.
#5
05/09/2007 (9:17 am)
Np :)
Torque Owner Caleb
Default Studio Name
Strange indeed. :)