Game Development Community

Some bug with projectile

by Kevin Yu · in Technical Issues · 05/08/2007 (2:29 am) · 5 replies

Hi everyone,

I got a small bug in TGE/TSE/TGEA, and I did not find any solution to fix it.

When you make a shot, the projectile did not come out of the mount point you set (maybe it did comes out of the mount point, but the engine did not render properly.)

As you can see in the follow picture

ailand.us/i/torque.jpg
The mount point is on the shoulder of the player (no weapon is mounted, just a little dummy box so you can not see it), but when I make a shot, the bullet and its tail comes out of the place about 2,3 meters from the mount point.

This situation did not happens every time.

Maybe this is a bug of tge/tse, I don't know, but I want to know is there a way to solve this problem?

Thanks in advance.

Kevin.Yu

#1
05/08/2007 (5:37 pm)
If your projectile is small, it might be hard to see, try typing "$TimeScale = 0.2" into the console to make things go into slow motion. If you still can't see any thing, check your export settings.

Strange indeed. :)
#2
05/08/2007 (6:40 pm)
If you are using a higher velocity projectile then this might help? Fixed Projectile Particle Rendering
#3
05/08/2007 (6:41 pm)
@Caleb

Thanks for reply.

I have tried $TimeScale = 0.2, and it works. The projectile comes from the right place everytime.
But in normal mode, it will still happen.
#4
05/08/2007 (7:15 pm)
@Eric Johnson

I think this is what I want, thank you so much!
#5
05/09/2007 (9:17 am)
Np :)