Game Development Community

Materials

by Benjamin Stoneking · in Artist Corner · 05/07/2007 (9:06 pm) · 4 replies

Ok so I'm quite the noob here but please help me out.

So im trying to export a simple shape like a box or something and I'm trying to figure out how to make my own material to apply to the shape and export. could someone just give me like a short tutorial on how to make materials for your exporting?

Thanks :)

#1
05/07/2007 (9:41 pm)
UV map
#2
05/08/2007 (5:44 pm)
Could you possibly give a little bit more information?
#3
05/08/2007 (6:43 pm)
- Create your texture and save as jpg or png
- in max create a new material and load the texture into the diffuse material slot
- apply the texture to your object (make sure the little checkered cube is on in the materials editor so you can see your results)
- with your object selected go to the modifier stack and select unwrap uvw - (just press 'u')
- click edit button on the unwrap uvw rollout to edit the uvmap

Here's some links with more info
www.garagegames.com/docs/tge/general/ch08s03.html
www.oman3d.com/tutorials/3ds/unwrap_uvw_mapping/

There's plenty of tutorials on the web just google "3ds uv unwrap tutorial"
#4
05/09/2007 (5:43 pm)
Thank You so much!