Game Development Community

Rotation Pivot

by Peter Vieira · in Constructor · 05/07/2007 (10:41 am) · 4 replies

Would it be better to rotate the brush with it's own pivot, instead of having to move a separate rotation pivot point inside the properties window?

It gets annoying when you deselect the brush that has been rotated, then reselect to rotate it again and come to find out that you need to move the rotation pivot to the same spot.

#1
05/07/2007 (1:55 pm)
You mean rotate the brush within the perspective windows without having to punch numbers and what not in the panel? Hold down Ctrl and the move handle bars will change to rotating ones:)
#2
05/07/2007 (7:21 pm)
No, I'm Rotating it in the properties window, The Transform: Rotate - Center X,Y,Z is zero.
It seems if I make a cube, away from the world origin, the pivot point for rotation is at 0,0,0. I've tried testing it on another computer. It seems that the other machine has no problems. The rotation pivot is on the brush pivot.



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#3
05/07/2007 (8:11 pm)
Mine always centers as default, but once you change those settings (until reload) they stay that way. If it's going to act that way, there should probably be a "center" checkbox so you dont have to calculate an accurate center point (or have drag the center point to a roughly guessed area).
#4
05/08/2007 (5:08 pm)
K, I found out how to fix this.

In edit > Action Center > Selection. This made the rotation pivot be on the brush pivot.
Must have hit the hot key.