TGBX suggestion, multiple scene windows
by Will O-Reagan · in Torque X 2D · 05/06/2007 (2:19 pm) · 4 replies
Would be an awesome addition. With it of course, the ability to cut and past between scenes, and drag and drop objects between scenes.
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.
#2
Right now, you can open a scene, select objects in the editor, copy them. Then open another scene and paste them and they will paste to their original location.
05/15/2007 (9:14 am)
I agree this would be of great use. Also, the ability to have more than one project open at the same time, not just scenes.Right now, you can open a scene, select objects in the editor, copy them. Then open another scene and paste them and they will paste to their original location.
#3
08/04/2007 (7:47 pm)
I just want to know - is this being givin consideration for the next build, either closed beta, or 2.0 T2D/1.0 T3D?
#4
TGBX *appears* to use graphics card memory as storage, according to some of our trials with 2 identical machines except for graphics card memory (256Mb vs 512Mb) - TGBX on the lower-spec graphics card wouldn't run our game, but the higher-spec graphics card would.
So providing these issues were fixed - I agree =)
08/18/2007 (6:03 pm)
TGBX appears to take 100% CPU Usage, and also load all project textures into memory at once. These have caused several problems with large levels; levels cannot be run from TGBX, we have to use GSE to run the game instead).TGBX *appears* to use graphics card memory as storage, according to some of our trials with 2 identical machines except for graphics card memory (256Mb vs 512Mb) - TGBX on the lower-spec graphics card wouldn't run our game, but the higher-spec graphics card would.
So providing these issues were fixed - I agree =)
Torque 3D Owner Jonathon Stevens