Multi core server and client processes?
by Lee Latham · in Torque Game Engine · 05/05/2007 (11:09 pm) · 0 replies
I've been fiddling with the "affinity" settings on my core duo machine, and what's interesting is that if I try to force my server process to use a different cpu than the client process, my framerate actually goes down.
Normally my client runs about 25% faster when the same machine doesn't have to run the server process as well. So I reasoned that this would be a cool way to take advantage of having two cores.
Is there another way? Or is this just down to the Torque engine not being optimized to run on dual cores?
Normally my client runs about 25% faster when the same machine doesn't have to run the server process as well. So I reasoned that this would be a cool way to take advantage of having two cores.
Is there another way? Or is this just down to the Torque engine not being optimized to run on dual cores?