Game Development Community

Multi core server and client processes?

by Lee Latham · in Torque Game Engine · 05/05/2007 (11:09 pm) · 0 replies

I've been fiddling with the "affinity" settings on my core duo machine, and what's interesting is that if I try to force my server process to use a different cpu than the client process, my framerate actually goes down.

Normally my client runs about 25% faster when the same machine doesn't have to run the server process as well. So I reasoned that this would be a cool way to take advantage of having two cores.

Is there another way? Or is this just down to the Torque engine not being optimized to run on dual cores?