Large world problems
by Adam Beer · in General Discussion · 05/05/2007 (9:12 pm) · 2 replies
Hello all,
My ww2 game is coming along quite nicely. Last week we hit a huge snag though. As we were testing our Normandy level, one of my teammates was up near the city of Cean and the player was twitching as well as the gun he was holding. This is a big problem especially for my game because of the large worlds we want to have. What can I do to fix this problem, or is there any work arounds that I can do?
Were trying to create the realistic size of the area we want to do and it is necessary that we have farely large gaps between citys.
Thanks,
Adam
My ww2 game is coming along quite nicely. Last week we hit a huge snag though. As we were testing our Normandy level, one of my teammates was up near the city of Cean and the player was twitching as well as the gun he was holding. This is a big problem especially for my game because of the large worlds we want to have. What can I do to fix this problem, or is there any work arounds that I can do?
Were trying to create the realistic size of the area we want to do and it is necessary that we have farely large gaps between citys.
Thanks,
Adam
About the author
Adam is the owner of Ignition Games, an indie game and software development company.
#2
05/05/2007 (9:29 pm)
Yes I saw this post and discussed in it too. Im more or less asking here what I can do to work around this problem. I am using TGEA, so the terrain is already good.
Torque Owner Jacobin
Here's a thread discussing this issue and how it relates to space-based games.
garagegames.com/mg/forums/result.thread.php?qt=60571