Game Development Community

Large world problems

by Adam Beer · in General Discussion · 05/05/2007 (9:12 pm) · 2 replies

Hello all,

My ww2 game is coming along quite nicely. Last week we hit a huge snag though. As we were testing our Normandy level, one of my teammates was up near the city of Cean and the player was twitching as well as the gun he was holding. This is a big problem especially for my game because of the large worlds we want to have. What can I do to fix this problem, or is there any work arounds that I can do?

Were trying to create the realistic size of the area we want to do and it is necessary that we have farely large gaps between citys.

Thanks,
Adam

#1
05/05/2007 (9:27 pm)
While TGEA supports incredibly large paged terrains, all the movable actors in the game are going to have a problem with them. There are precision issues inherent to the game engine that are always there, but only begin to manifest themselves in an apparent manner the further you move away from the world origin.

Here's a thread discussing this issue and how it relates to space-based games.

garagegames.com/mg/forums/result.thread.php?qt=60571
#2
05/05/2007 (9:29 pm)
Yes I saw this post and discussed in it too. Im more or less asking here what I can do to work around this problem. I am using TGEA, so the terrain is already good.