Game Development Community

Timed & Remote explosives.

by Maddermadcat · in Torque Game Engine · 05/05/2007 (10:35 am) · 2 replies

Has anyone ever created explosives that stick to a surface and explode after a period of time? Or remote explosives that can be set off elsewhere after being placed? If you have, could you possibly share how you did so?

Thanks in advance. =)

#1
05/05/2007 (11:07 am)
Yes.

I've created:

- Deployable C4 that stick to objects when thrown. Detonated via remote. Up to five can be detonated at once (this is a deliberate limitation for obvious reasons). Unused C4 packs are automatically deleted upon death.

- Mines that detonate upon contact - good for destroying vehicles.

- Proximity/claymore mines - detonated when a player is within a 2 meter radius.

- Hand grenades - timed detonation, can be cooked.

- Flash grenades with white out and appropriate audio effect.

- All above items can also be detonated by being shot.

- Also created a warning HUD that displays when player is within a 5 meter radius of any of the above objects.

- All done via script.

Here's a video that depicts some of the above items in action (towards the end).

Download Video Here (93 MB) | Bink EXE

Old video but you should get the idea.
#2
05/05/2007 (11:18 am)
O_O

Tim, that looks very impressive. I've already tried searching for a resource that will help me, but nothing came up. I'd really appreciate if you could share anything with me. I'm a pretty good artist, but my coding skills are awful to say the least. =P