Game Development Community

Tutorial.base or fps.starter kit?

by gr33ny · in Torque Game Engine · 05/05/2007 (7:59 am) · 5 replies

Whats the difference between the tutorial.base and fps starter kit? is one better? can u make a fps game on the tutorial.base or only on the fps starter kit? thanks

#1
05/05/2007 (8:46 am)
Put simply, the tutorial.base is a bare bones project with a minimal amount of script to load a world and controllable player object. There is a tutorial that accompanies it where you add a few basic things to it.

The starter.fps kit is a basic fps game module which you can learn from, mod, extend, customize etc. It has things like a player controller, weapons, a basic inventory system, basic scoring etc.

Both projects have different purposes and one isn't necessarily better than the other.

Keep in mind these are just "starter" kits, you don't have to use either one. Use the kits to learn, then once you have a firm grasp of Torque and Torque Script create your own project that is specific to your game.
#2
05/05/2007 (12:20 pm)
K thanks but one more thing, to start with my specific game, i should just take one of the engines, copy it and delete all its info with objects and things a start fresh right?
#3
05/06/2007 (10:05 am)
Anyone?
#4
05/06/2007 (10:27 am)
You should probably just start with one of the kits.

I would not recommend deleting everything and starting completely bare.
#5
05/06/2007 (2:09 pm)
.