Been Here 2 years and I dont ask for much
by Harold M Gibbs · in Torque Game Engine · 05/05/2007 (7:01 am) · 12 replies
Guys, I thought I'd put this here because it's a upgrade problem. Decided I'd finally bump up from TGE 1.4 to TGE 1.5.1...
19>Build log was saved at "file://d:\TGE_1_5_1\engine\out.VC8.DEBUG\BuildLog.htm"
19>Torque Demo - 0 error(s), 0 warning(s)
========== Build: 7 succeeded, 0 failed, 0 up-to-date, 12 skipped ==========
Absolutely Clean Build on VS2005 ... (wow, no warnings) btw I've done this with 1.50 and 1.5.1 with the same results (VS2005, sdk cg, sdk platform, sdk directx) ..
As soon as I build a new project in Torsion and fire up tutorial.base I get this from compiling the dso's...
creator/ui/lightEditor.gui (2140): string always evaluates to 0.
creator/ui/lightEditor.gui (2157): string always evaluates to 0.
However, these errors do not show up in the same manner again until the dso's are rebuild. BUT, they occur every single time from a clean build..
I can enter the World Editor and add an interior or two, relight, (8-15 sec wait) with no problem. However, it seems that when adding multiple interiors or interiors plus shapes, the engine will crash with the following consistently..
common/server/missionLoad.cs (23): Unable to find function clearCenterPrintAll
common/server/missionLoad.cs (24): Unable to find function clearBottomPrintAll
Remember, this is from an absolutely clean build, I haven't even begun to add my code....
However, that is when I first noticed it and took two steps back.. Clean build... here I am.
My code/scene crashed as soon as it trys to light the scene..
I will note that when my scene crashed I did note that a fatal asserstion occured in the engine somewhere in sglightmap.cc...
This error along with the two above also seems to pop up during runtime/relighting.
creator/editor/editor.cs (96): Unable to find object: 'Editor' attempting to call function 'close'
My System:
OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
System Type X86-based PC
Processor x86 Family 15 Model 4 Stepping 4 GenuineIntel ~2992 Mhz
Processor x86 Family 15 Model 4 Stepping 4 GenuineIntel ~2992 Mhz
BIOS Version/Date Award Software International, Inc. F7, 12/23/2005
Total Physical Memory 2,048.00 MB
Adapter Description NVIDIA GeForce 6600
Adapter RAM 256.00 MB (268,435,456 bytes)
Please help.. I'm pretty satisfied it's something in lighteditor.gui :-) (ya tink)
I'm still trying to brush up on my c from 15 years back.. Old dbase programmer... sorry..
I'd really like to jump to 1.5.1 for Constuctor and my code was runnning perfect on 1.4x but I can't seem to get past this absolutely clean build(?)
Thanks in advance to a great bunch,
Harold
19>Build log was saved at "file://d:\TGE_1_5_1\engine\out.VC8.DEBUG\BuildLog.htm"
19>Torque Demo - 0 error(s), 0 warning(s)
========== Build: 7 succeeded, 0 failed, 0 up-to-date, 12 skipped ==========
Absolutely Clean Build on VS2005 ... (wow, no warnings) btw I've done this with 1.50 and 1.5.1 with the same results (VS2005, sdk cg, sdk platform, sdk directx) ..
As soon as I build a new project in Torsion and fire up tutorial.base I get this from compiling the dso's...
creator/ui/lightEditor.gui (2140): string always evaluates to 0.
creator/ui/lightEditor.gui (2157): string always evaluates to 0.
However, these errors do not show up in the same manner again until the dso's are rebuild. BUT, they occur every single time from a clean build..
I can enter the World Editor and add an interior or two, relight, (8-15 sec wait) with no problem. However, it seems that when adding multiple interiors or interiors plus shapes, the engine will crash with the following consistently..
common/server/missionLoad.cs (23): Unable to find function clearCenterPrintAll
common/server/missionLoad.cs (24): Unable to find function clearBottomPrintAll
Remember, this is from an absolutely clean build, I haven't even begun to add my code....
However, that is when I first noticed it and took two steps back.. Clean build... here I am.
My code/scene crashed as soon as it trys to light the scene..
I will note that when my scene crashed I did note that a fatal asserstion occured in the engine somewhere in sglightmap.cc...
This error along with the two above also seems to pop up during runtime/relighting.
creator/editor/editor.cs (96): Unable to find object: 'Editor' attempting to call function 'close'
My System:
OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
System Type X86-based PC
Processor x86 Family 15 Model 4 Stepping 4 GenuineIntel ~2992 Mhz
Processor x86 Family 15 Model 4 Stepping 4 GenuineIntel ~2992 Mhz
BIOS Version/Date Award Software International, Inc. F7, 12/23/2005
Total Physical Memory 2,048.00 MB
Adapter Description NVIDIA GeForce 6600
Adapter RAM 256.00 MB (268,435,456 bytes)
Please help.. I'm pretty satisfied it's something in lighteditor.gui :-) (ya tink)
I'm still trying to brush up on my c from 15 years back.. Old dbase programmer... sorry..
I'd really like to jump to 1.5.1 for Constuctor and my code was runnning perfect on 1.4x but I can't seem to get past this absolutely clean build(?)
Thanks in advance to a great bunch,
Harold
About the author
Fourth, Cobal, xbase, dbase, foxpro, C++, prototype for the S.T.A.R.S. (cc tv L.E.T.N) certification/training program for Public safety. Warranty Tracking System recognized by H.U.D.(92-94) as improvements in manufacturing industry for Mobile Homes.
#2
Engine error from asserstion...
TGE based scene lighting complete (11.516 seconds)
Starting Synapse Gaming Lighting Pack scene lighting...
Lighting object 1 of 5...
Object lighting complete (0.016 seconds)
Lighting interior object 2 of 5 (sw.tutorial/data/interiors/SweetWater/mainhouse.dif)...
SceneLighting::InteriorProxy::sgAddLight (109)
Fatal: (d:\tge_1_5_1\engine\lightingsystem\sglightmap.cc @ 554) !
05/05/2007 (9:16 am)
Update 2:Engine error from asserstion...
TGE based scene lighting complete (11.516 seconds)
Starting Synapse Gaming Lighting Pack scene lighting...
Lighting object 1 of 5...
Object lighting complete (0.016 seconds)
Lighting interior object 2 of 5 (sw.tutorial/data/interiors/SweetWater/mainhouse.dif)...
SceneLighting::InteriorProxy::sgAddLight (109)
Fatal: (d:\tge_1_5_1\engine\lightingsystem\sglightmap.cc @ 554) !
#3
There's another fix Matt posted for interiorIO.cc you might want while you're at it.
05/05/2007 (10:05 am)
This assert is a known issue with lighting of DIFs which is fixed in the next version of TGE. In the meantime, it should be safe to comment out that assert. You might also try creating that dif again using 1.4.2's map2dif_plus.There's another fix Matt posted for interiorIO.cc you might want while you're at it.
#4
I did what I thought was an extensive search before posting.
I'll try that fix right away..
I assume by next release, your talking about 1.5.1x?
Harold
05/05/2007 (11:15 am)
Thanks Andy,I did what I thought was an extensive search before posting.
I'll try that fix right away..
I assume by next release, your talking about 1.5.1x?
Harold
#5
05/05/2007 (11:33 am)
Yes - this problem has been fixed in the repository and will be in TGE 1.5.2.
#6
Applied the fix. Everything seems even faster than with 1.4.2.
I'm going to love Constructor..
Thanks again Andy... and Matt
05/05/2007 (11:56 am)
Absolutely fantastic..Applied the fix. Everything seems even faster than with 1.4.2.
I'm going to love Constructor..
Thanks again Andy... and Matt
#7
I'm on a G4 Mac Dual 867Mhz Tower system with Mac OS X 10.4.9 512MB ram using Nvidia Geforce 4 MX 32MB vram video card.
This is an upgrading question also, so I apologise if I am hijacking this thread.
I purchased TGE 1.5 Indie license in December 2007 and I saw posted in the TDN a few weeks ago that there is an update to TGE 1.5 called 1.5.1, I just cannot seem to locate it anywhere on this site so I can download it. I did download constructor the day it arrived but I don't know how to integrate it into the main engine or is it meant to stay seperate? Also you mentioned above that 1.5.2 seems to be on its way, but I'm a little confused.
Where are TGE users downloading this? I was thinking there was a CVS to log into and download it, but all the docs on the torque CVS seem to be a bit outdated and thus a little obsolete. So I will re-ask this. Where do I find updates? I looked under the patches section and found a patch for Mac OS X and downloaded it but it seems that most of that patch was rolled into version 1.5.1 so is trying to find 1.5.1 even necessary with the mention of 1.5.2 on its way, and will 1.5.2 just show up in the patches section when it does arrive? I know that I'm asking a lot of questions here but I have been searching this site for days looking for the answers and so I decided to just speak up and ask.
Thanks for your time to anyone that can help out a fellow developer,
Xan
05/15/2007 (9:33 am)
Hi Fella's,I'm on a G4 Mac Dual 867Mhz Tower system with Mac OS X 10.4.9 512MB ram using Nvidia Geforce 4 MX 32MB vram video card.
This is an upgrading question also, so I apologise if I am hijacking this thread.
I purchased TGE 1.5 Indie license in December 2007 and I saw posted in the TDN a few weeks ago that there is an update to TGE 1.5 called 1.5.1, I just cannot seem to locate it anywhere on this site so I can download it. I did download constructor the day it arrived but I don't know how to integrate it into the main engine or is it meant to stay seperate? Also you mentioned above that 1.5.2 seems to be on its way, but I'm a little confused.
Where are TGE users downloading this? I was thinking there was a CVS to log into and download it, but all the docs on the torque CVS seem to be a bit outdated and thus a little obsolete. So I will re-ask this. Where do I find updates? I looked under the patches section and found a patch for Mac OS X and downloaded it but it seems that most of that patch was rolled into version 1.5.1 so is trying to find 1.5.1 even necessary with the mention of 1.5.2 on its way, and will 1.5.2 just show up in the patches section when it does arrive? I know that I'm asking a lot of questions here but I have been searching this site for days looking for the answers and so I decided to just speak up and ask.
Thanks for your time to anyone that can help out a fellow developer,
Xan
#8
05/15/2007 (9:41 am)
You just download it again from "my account" download section... Notice the file name is 1.5.1.
#9
05/15/2007 (9:42 am)
CVS is not used anymore. Download from 'My Account' at the top of the page. The link for Torque Game Engine 1.5.x - INDIE License will be the 1.5.1 download... or the newest build.
#10
Thanks, you may want to mention this information somewhere in giant letters on a main screen as I suppose possibly some other people are having the same confusion. I saw somewhere that you are to go to the "my garage" page but I think that turned into the my account page. Anyways, I got it downloading now as I type this.
Thanks again to both Jason and mb for your lightning response time.
Xan
05/15/2007 (9:55 am)
Wow I can't believe it was that obvious. The problem was the description still said "1.5" but not "1.5.x" but after I clicked the download for 1.5 I saw the screen for the update to 1.5.1. you mentioned.Thanks, you may want to mention this information somewhere in giant letters on a main screen as I suppose possibly some other people are having the same confusion. I saw somewhere that you are to go to the "my garage" page but I think that turned into the my account page. Anyways, I got it downloading now as I type this.
Thanks again to both Jason and mb for your lightning response time.
Xan
#11
06/27/2007 (9:23 pm)
Ummm what's torsion for?
#12
Torsion product page.
06/27/2007 (9:45 pm)
Interesting that you bumped a month-old problem thread that was solved in order to ask about an unrelated product.Torsion product page.
Torque Owner Harold M Gibbs
Default Studio Name
Since the last post. I found that centerprint.cs was not in tutorial.base/server/scripts of a clean build(?)
Changed to other demo games...
deleted dso's
problem still there
all this on a clean build with no warnings..
Was 1.5x put together in this state for shipping or is it something about my hardware/setup?
Still no problems at all with 1.4x