DIF export troubles
by Carleton University (#0005) · in Constructor · 05/04/2007 (12:39 am) · 3 replies
I've been tinkering for a while trying to get geometry into Torque from constructor. I've gotten to the point where I can bring in shapes, but what I get is very broken.
[IMG]http://img225.imageshack.us/img225/7868/troubleswu8.jpg[/IMG]
What's interesting is that the console log claims to have lit two interior objects, where I only have one (see below). Anyone know what's going wrong? A quick once-over shows lots of DIF export problems, so I'm hoping someone's already tackled this one, or something similar.
//-----------------------------------------------
Synapse Gaming Lighting Pack
Starting scene lighting...
Starting TGE based scene lighting...
Lighting with light #1 (TGE vector light)...
Lighting interior object 1 of 2 (GameOne/data/interiors/spehere.dif)...
Object lighting complete (0.000 seconds)
Lighting object 2 of 2...
Object lighting complete (0.703 seconds)
TGE based scene lighting complete (0.844 seconds)
Starting Synapse Gaming Lighting Pack scene lighting...
Lighting interior object 1 of 2 (GameOne/data/interiors/spehere.dif)...
Object lighting complete (0.032 seconds)
Lighting object 2 of 2...
Object lighting complete (0.031 seconds)
Synapse Gaming Lighting Pack scene lighting complete (1.266 seconds)
Lighting Pack lighting system stats:
Interior Lexel Count: 3793
Interior Lexel Time: 16.000000
Interior Object Count: 2
Interior Object Included Count: 1
Interior Object Illumination Count: 1
Interior Surface Included Count: 72
Interior Surface Illumination Count: 72
Interior Surface Illuminated Count: 72
Interior Occluder Count: 3126
Terrain Lexel Count: 0
Terrain Lexel Time: 0.000000
Successfully saved mission lighting file: 'tutorial.base/data/missions/flat_f31a6908.ml'
Scene lighting complete (1.344 seconds)
//-----------------------------------------------
[IMG]http://img225.imageshack.us/img225/7868/troubleswu8.jpg[/IMG]
What's interesting is that the console log claims to have lit two interior objects, where I only have one (see below). Anyone know what's going wrong? A quick once-over shows lots of DIF export problems, so I'm hoping someone's already tackled this one, or something similar.
//-----------------------------------------------
Synapse Gaming Lighting Pack
Starting scene lighting...
Starting TGE based scene lighting...
Lighting with light #1 (TGE vector light)...
Lighting interior object 1 of 2 (GameOne/data/interiors/spehere.dif)...
Object lighting complete (0.000 seconds)
Lighting object 2 of 2...
Object lighting complete (0.703 seconds)
TGE based scene lighting complete (0.844 seconds)
Starting Synapse Gaming Lighting Pack scene lighting...
Lighting interior object 1 of 2 (GameOne/data/interiors/spehere.dif)...
Object lighting complete (0.032 seconds)
Lighting object 2 of 2...
Object lighting complete (0.031 seconds)
Synapse Gaming Lighting Pack scene lighting complete (1.266 seconds)
Lighting Pack lighting system stats:
Interior Lexel Count: 3793
Interior Lexel Time: 16.000000
Interior Object Count: 2
Interior Object Included Count: 1
Interior Object Illumination Count: 1
Interior Surface Included Count: 72
Interior Surface Illumination Count: 72
Interior Surface Illuminated Count: 72
Interior Occluder Count: 3126
Terrain Lexel Count: 0
Terrain Lexel Time: 0.000000
Successfully saved mission lighting file: 'tutorial.base/data/missions/flat_f31a6908.ml'
Scene lighting complete (1.344 seconds)
//-----------------------------------------------
About the author
#2
05/04/2007 (10:23 am)
Anything you can tell me would be greatly appreciated.
#3
What Torque are you exporting it to? (TGE or TGEA)
I'm currently using TGE and I export my models out of Constructor with "Export as Legacy".
It fixed my problem. Try that.
05/08/2007 (1:16 pm)
I had problem once where the textures where messed up, kind of like yours. What Torque are you exporting it to? (TGE or TGEA)
I'm currently using TGE and I export my models out of Constructor with "Export as Legacy".
It fixed my problem. Try that.
Adam Wilson