Combining Projects.
by Will O-Reagan · in Torque X 2D · 05/03/2007 (11:14 pm) · 2 replies
Can I combine projects, or is there a way to thread my materials that i open in TGBX scenes. Basically, I have about 600 materials right now, and I'm looking to add about 200 + more in the next week. I know it sounds like alot, I'm just trying to get everything in now, on my first sweep of building the game. I'm trying to think about how I'm supposed to combine projects, and I'm coming up short on Torque Thoery.
Having 800+ materials in the editor is not an option for my computer..
Anyone care to shed some light on this subject? I guess I'm going to check into ideas such as level editing in seperate projects, then throwing then dual loading scenes together in the final build, a build off limits for TGBX, which will of course hungerly include all materials that have been auto added via game.csproj
am I on the right track? Is there a better way to do this?
Does this sound like a sound theory?
Having 800+ materials in the editor is not an option for my computer..
Anyone care to shed some light on this subject? I guess I'm going to check into ideas such as level editing in seperate projects, then throwing then dual loading scenes together in the final build, a build off limits for TGBX, which will of course hungerly include all materials that have been auto added via game.csproj
am I on the right track? Is there a better way to do this?
Does this sound like a sound theory?
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.
#2
05/04/2007 (9:31 pm)
Hmm, my initial gut reaction to that idea was bad. But on a second thought, that might not be a bad idea. I can think of a few ideas off the top of my head, where I could potentially have hundreds of materials loaded from C#.... so thats definately a one avenue i'll have to explore. I know theres usually a few methods though, that one maybe be enough to put my project where i want i to be though...
Torque Owner Jason Swearingen
you probably cant use TGBX, but what you are doing kind of sounds outside the scope of the editor....
that's what c# is for, to do things outside the "normal" scope :)