Torque compilation in VS2005
by Tiago Correia · in General Discussion · 05/03/2007 (12:02 pm) · 3 replies
Hi ,
I'm using TGE 1.4.2 and i'm trying to compile de Troke Demo project in Visual C++ 2005 and i get the 15 errors in the linking phase, like these:
Linking...
guiDirectoryFileListCtrl.obj : error LNK2019: unresolved external symbol "public: static class AbstractClassRep * __cdecl GuiListBoxCtrl::getStaticClassRep(void)" (?getStaticClassRep@GuiListBoxCtrl@@SAPAVAbstractClassRep@@XZ) referenced in function "public: static class AbstractClassRep * __cdecl GuiDirectoryFileListCtrl::getParentStaticClassRep(void)" (?getParentStaticClassRep@GuiDirectoryFileListCtrl@@SAPAVAbstractClassRep@@XZ)
guiDirectoryFileListCtrl.obj : error LNK2019: unresolved external symbol "public: __thiscall GuiListBoxCtrl::GuiListBoxCtrl(void)" (??0GuiListBoxCtrl@@QAE@XZ) referenced in function "public: __thiscall GuiDirectoryFileListCtrl::GuiDirectoryFileListCtrl(void)" (??0GuiDirectoryFileListCtrl@@QAE@XZ)
...
../example/torqueDemo_DEBUG.exe : fatal error LNK1120: 14 unresolved externals
Build log was saved at "file://c:\mygame\engine\out.VC8.DEBUG\BuildLog.htm"
Torque Demo - 15 error(s), 0 warning(s)
I used the patch like it is explained in http://tdn.garagegames.com/wiki/Torque/vs2k5 (like Chris Calef said)
Can anyone tell me what is the best IDE to work with TGE (Eclipse or Visual Studio)?
Any help would be appreciated
I'm using TGE 1.4.2 and i'm trying to compile de Troke Demo project in Visual C++ 2005 and i get the 15 errors in the linking phase, like these:
Linking...
guiDirectoryFileListCtrl.obj : error LNK2019: unresolved external symbol "public: static class AbstractClassRep * __cdecl GuiListBoxCtrl::getStaticClassRep(void)" (?getStaticClassRep@GuiListBoxCtrl@@SAPAVAbstractClassRep@@XZ) referenced in function "public: static class AbstractClassRep * __cdecl GuiDirectoryFileListCtrl::getParentStaticClassRep(void)" (?getParentStaticClassRep@GuiDirectoryFileListCtrl@@SAPAVAbstractClassRep@@XZ)
guiDirectoryFileListCtrl.obj : error LNK2019: unresolved external symbol "public: __thiscall GuiListBoxCtrl::GuiListBoxCtrl(void)" (??0GuiListBoxCtrl@@QAE@XZ) referenced in function "public: __thiscall GuiDirectoryFileListCtrl::GuiDirectoryFileListCtrl(void)" (??0GuiDirectoryFileListCtrl@@QAE@XZ)
...
../example/torqueDemo_DEBUG.exe : fatal error LNK1120: 14 unresolved externals
Build log was saved at "file://c:\mygame\engine\out.VC8.DEBUG\BuildLog.htm"
Torque Demo - 15 error(s), 0 warning(s)
I used the patch like it is explained in http://tdn.garagegames.com/wiki/Torque/vs2k5 (like Chris Calef said)
Can anyone tell me what is the best IDE to work with TGE (Eclipse or Visual Studio)?
Any help would be appreciated
#2
I looked in the VS2005 folder and opened the working VC++ 2005 solution (i guess it is Torque SDK.sln)
and tried to build Torque Demo and i got the same errors described above ...
Do you have an idea of why this happens?
Regards,
Tiago
05/04/2007 (1:28 am)
Hi Matt,I looked in the VS2005 folder and opened the working VC++ 2005 solution (i guess it is Torque SDK.sln)
and tried to build Torque Demo and i got the same errors described above ...
Do you have an idea of why this happens?
Regards,
Tiago
#3
Best regards,
Tiago
05/04/2007 (8:07 am)
Thanks Matt for your reply. The problem is solved ! I think the error i made was when i used the patch and overwrite all the files in extraction to my Torke directory. I tryed to overwrite only that mencioned in http://tdn.garagegames.com/wiki/Torque/vs2k5 and it works!Best regards,
Tiago
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