TGEA reflection map
by Barry Gallagher · in Artist Corner · 05/03/2007 (5:54 am) · 4 replies
Im trying to add some reflection to a texture I applied to a window in TGEA.
It doesnt seem to have worked.
I ticked the reflection channel and set it at 55 but nothing seems to be happening in TGEA.
Environment mapping is turned on in prefs aswell.
It doesnt seem to have worked.
I ticked the reflection channel and set it at 55 but nothing seems to be happening in TGEA.
Environment mapping is turned on in prefs aswell.
About the author
#2
05/14/2009 (9:51 pm)
U have to write custom material then u will achieve reflection map. happy Programming.
#3
This may not work with a current build but I used it a year ago:
new CustomMaterial( mmetal207refl )
{
mapTo = metal207refl;
texture[0] = "metal207refl";
texture[1] = "$backbuff";
// glow[0] = true;
// emissive[0] = true;
shader = Reflect;
version = 1.4;
planarReflection = true;
};
05/15/2009 (5:51 am)
iirc planareflection...This may not work with a current build but I used it a year ago:
new CustomMaterial( mmetal207refl )
{
mapTo = metal207refl;
texture[0] = "metal207refl";
texture[1] = "$backbuff";
// glow[0] = true;
// emissive[0] = true;
shader = Reflect;
version = 1.4;
planarReflection = true;
};
#4
You might have better luck with a cubemap, which is just a pre-generated image that is reflected onto your scene (kind of like what you saw in TGE, but as a cube instead of a single top-down image)
or even with a Dynamic Cubemap (which uses the scene graph to generate the cubemap in realtime)
You can find all the information you need on these in your TGEA repo or via TDN.
05/15/2009 (8:09 am)
Planar reflections are horrible resource hogs, so if you do use it, you will want to only use 1 and if you can keep it confined to a flat plane.You might have better luck with a cubemap, which is just a pre-generated image that is reflected onto your scene (kind of like what you saw in TGE, but as a cube instead of a single top-down image)
cubemap = varname
or even with a Dynamic Cubemap (which uses the scene graph to generate the cubemap in realtime)
dynamicCubemap = bool
You can find all the information you need on these in your TGEA repo or via TDN.
Torque Owner Barry Gallagher
So nobody knows if reflection/environment maps work in TGEA?