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64bits still an issue?

by DT · in Torque Game Engine · 05/02/2007 (9:30 pm) · 3 replies

Hi,

I'm new to Torque and I was wondering if 64bits still an issue.
I could find posts since 2004 concerning that, but none of them had clear solutions.
Is 32bit emulation the only work around?

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#1
05/03/2007 (7:40 am)
It seems to be an issue in TGB, but I'm not real sure if it is with TGE as we're using TGEA (which is un-Linux-happy in general).
#2
01/14/2008 (11:58 am)
It is possible to run the 32 bits binary in a 64 bits Linux OS (for 64 bits I mean AMD64 / EMT64 architecture).

This is not through emulation, since x86_64 processors can run x86 process natively. The only problem is that it may be necessary to manually get copies from the 32 bits versions of some libraries (like libvorbis, etc.) which Torque's binary asks, and copy them to the /usr/lib32 folder (in case of Ubuntu, which I'm using).

By the way, did anyone get to succesfully compile and run a 64 bits binary? If not, can we expected this for a near future?
#3
01/14/2008 (1:38 pm)
I attempted an x86_64 build of TGE on Fedora a couple of months ago -- I gave up.

With a little tedious work (and the right set of installed libraries), and a couple of well-placed "-m32" options in the config files and TGE *should*, in theory, build & run fine on a recent x86_64 Linux distro.