Map2dif for mac
by Solo Hans · in Constructor · 05/02/2007 (7:09 pm) · 8 replies
I'm looking for a map2dif application for mac that runs from the command line(cmd). Preferably, it would be in xcode
project form. I'm looking for this in the 'old style' map2dif(not plus) because 'plus' converts to .dif that can't be used as
interiors in MarbleBlast.
I've heard someone built a project in xcode for map2dif, but I can't find it on forum.
Thanks
project form. I'm looking for this in the 'old style' map2dif(not plus) because 'plus' converts to .dif that can't be used as
interiors in MarbleBlast.
I've heard someone built a project in xcode for map2dif, but I can't find it on forum.
Thanks
About the author
#2
~solo
05/07/2007 (4:07 am)
Thanks Bobby. Your information provides a start. I'll do a little more searching. Yes, python runs on Mac, so if there's a map2dif converter written in that language, we are good.~solo
#3
I've been playing with making my own special brew of map2difplus and from my experimentation if you have a mac build of map2difplus try changing the smFileVersion from whatever it is, could be 13, to 0, rebuild and your difs just might start showing up in marble blast. if 0 doesnt work, try incrementing the fileversion rebuilding, and converting untill it does.
It most likely will work if its saying something in your console log about an invalid file version when you try to load a new dif, sorry I dont know exactly which version marble blast would use.
05/07/2007 (6:25 am)
I could be wrong here, but if it helps you out it could be worth a shotI've been playing with making my own special brew of map2difplus and from my experimentation if you have a mac build of map2difplus try changing the smFileVersion from whatever it is, could be 13, to 0, rebuild and your difs just might start showing up in marble blast. if 0 doesnt work, try incrementing the fileversion rebuilding, and converting untill it does.
It most likely will work if its saying something in your console log about an invalid file version when you try to load a new dif, sorry I dont know exactly which version marble blast would use.
#4
Thanks for responding.
I did look at MBG console and you are right. It can't read the present file version, so that has to be changed.
05/07/2007 (2:07 pm)
I'll try this but where do I find the smFileVersion? I only have the map2difplus application that comes with Constructor. Can I edit this version or is it open source?Thanks for responding.
I did look at MBG console and you are right. It can't read the present file version, so that has to be changed.
#5
05/07/2007 (4:48 pm)
It is in the source, where you would have to change it, I know the source for map2dif comes with the torque SDK's I do not know if it is open to any member of the community or only liscence holders. Also, I dont know if it comes ready to build for Mac, I have only gotten as far as trying to work my changes into the source for the win32 build.
#6
05/07/2007 (4:51 pm)
Try using the OLD map2difplus from this link. sorry it isnt Mac build but export from a pc and it should work. I think X)
#7
www.dragonheadstudio.com/down/map_export.py
errr this one is for Blender though doesnt it have aLWO import for Blender?
This other looked like what i had saw before, the fellow got it to run in linux, and the python script looks like it is there, do you know how to get these to work? Hope they help:)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9391
05/07/2007 (8:18 pm)
Would either of these links help? The first one is from Vincent @ Dragonhead studios, he posted it originally so i dont think he'll mind.www.dragonheadstudio.com/down/map_export.py
errr this one is for Blender though doesnt it have aLWO import for Blender?
This other looked like what i had saw before, the fellow got it to run in linux, and the python script looks like it is there, do you know how to get these to work? Hope they help:)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9391
#8
05/08/2007 (2:06 am)
Thanks for help. I'll look into this.
Torque Owner Bobby Leighton
Imagn' Games