Creating an exe
by Dark Bane · in Torque Game Engine · 05/02/2007 (8:57 am) · 3 replies
How do you create an exe that can be re-distibuted to other people so they can play the game?
I understand I need an installation creator, which I have. Which files must be included in the install?
I understand I need an installation creator, which I have. Which files must be included in the install?
About the author
#2
The exe is the engine and can be created in Visual C++ 2005 Express (free version) or the standard/pro VC++ 2005.
05/02/2007 (10:57 am)
Not really 'everything' but most the stuff in the example folder. The exe, dlls, the main.cs, the common folder, creator folder (if you need it), your mod folder (starter.fps... or whatever) and anything else your project uses. There are some tutorials floating around on changing your folders around but I stick to the default for now. There may be some hard-coded paths that need to be changed in some .cs files also that point to starter.fps/data...The exe is the engine and can be created in Visual C++ 2005 Express (free version) or the standard/pro VC++ 2005.
#3
By the way, I was wondering where the tutorials are?
05/04/2007 (2:30 am)
Yes... the final piece of the puzzle is competed. Thanks for the help. By the way, I was wondering where the tutorials are?
Torque Owner Tim Heldna
Seriously though, typically this would include everything from the "example" folder onwards (minus the editor data if you choose).