Bomberman style character sprite
by James Ford · in Torque Game Builder · 04/30/2007 (9:55 pm) · 7 replies
I noticed in the art resources that come with TGB these days there are some very nice looking blocks, grass, and brick/blocks with various degrees of cracks. This is PERFECT for a bomberman style game. The only thing missing is an animated character. Any ideas where to find one? BTW. is there any plan to make a bomberman tutorial included with TGB? That would be a very very cool idea--I might just have to do that first and put it on TDN '-)
About the author
http://jamesdev.info
#2
Definitely go with artpacks, or fire up poser and make some sprites yourself.
05/01/2007 (6:15 am)
I'm pretty sure copyright lasts 50 years before going into public domain. We just got stories like the Wizard of Oz in the public domain recently, so I think most video game IP has another 20 years or so before it becomes free to use. Definitely go with artpacks, or fire up poser and make some sprites yourself.
#3
So ... like I said "best to check your source" ... ie; do a bit of research on the subject ... however, a lot of those NES 'Sprite Rip' sites also have user contributed art work .... which is perfectly usable as well ...
Granted, if your intention is to make a profit off the game, it's best to obtain all your art assets from a bonified artist ... specifically for your game ... rather then using something thats out there and publicaly available (legally or not ;p)
05/01/2007 (9:10 am)
Not sure if the artwork is covered under the new copyright laws, but from what I understand ... in recent years, a new law was passed stating that a company can not hold a copyright on a game if they do not support it -- for example, Nintendo no longer makes the NES or SNES, and therefore, distributing S/NES game roms over the internet is perfectly legal -- So ... like I said "best to check your source" ... ie; do a bit of research on the subject ... however, a lot of those NES 'Sprite Rip' sites also have user contributed art work .... which is perfectly usable as well ...
Granted, if your intention is to make a profit off the game, it's best to obtain all your art assets from a bonified artist ... specifically for your game ... rather then using something thats out there and publicaly available (legally or not ;p)
#4
So what I was hoping to find (and not have to make) are sprites for a character "like" bomberman, with animations for up,down,left,right but 100x100 resolution...
Yeah I'd be surprised if something like that just fell outof the internet onto my lap, especially since I was already looking. So maybe I'll eventually make my own to include with this theoretical "tutorial"
In the mean time I'm using a character sprite I exported from RPGmakerXP which is 32x32 and looks "ok".
BTW. does anyone know a good way to take a 32x32 sprite and resize it to 100x100 and auto-anti-alias it, or apply some kindof blur filter that makes it look better? I've messed around with the blur filters included with photoshop cs, and they are not working well at all.
05/01/2007 (1:51 pm)
Actually I already have messed around with ripping sprites from snes bomberman, but they are 16x16 and the sprites included in the starter/puzzle resource packs are 100x100So what I was hoping to find (and not have to make) are sprites for a character "like" bomberman, with animations for up,down,left,right but 100x100 resolution...
Yeah I'd be surprised if something like that just fell outof the internet onto my lap, especially since I was already looking. So maybe I'll eventually make my own to include with this theoretical "tutorial"
In the mean time I'm using a character sprite I exported from RPGmakerXP which is 32x32 and looks "ok".
BTW. does anyone know a good way to take a 32x32 sprite and resize it to 100x100 and auto-anti-alias it, or apply some kindof blur filter that makes it look better? I've messed around with the blur filters included with photoshop cs, and they are not working well at all.
#5
05/01/2007 (4:47 pm)
Whoa.. I had no idea all those games were public domain! I can't seem to find anything about that online anywhere though. Anyone have a link? Sounds almost too good to be true.
#6
are you looking to keep the pixelated look or do you want a nice smoothed look?
05/01/2007 (11:22 pm)
James -- you can send me the graphic, and I can see what I can come up with ... are you looking to keep the pixelated look or do you want a nice smoothed look?
#7
In short, using older generation sprites may be more hassle than it is worth if you intend to sell the game. You'd have to do the work to see if the game's rights are still owned by somebody. That's exceedingly difficult to do seeing as most old time development houses either closed down or were bought by bigger companies who were themselves bought by even bigger companies.
Remember what Ralph the Internet Copyright Dog always says, "When in doubt, use your own sprites dammnit! Woof!"
06/23/2007 (1:54 pm)
This is getting a little bit off topic Joe, but I'll see if I can answer that. To my knowledge, it's not the hardware that is copyrighted, it's the software or "Art and Scenario" that is off limits. So the idea that because Nintendo no longer makes NES systems or sells NES games is irrelevant. In fact, Nintendo routinely releases older NES and SNES games on newer systems such as the GBA and Wii. It's not just limited to Nintendo either, since the Wii has the virtual console feature built into it and third party companies can use it if they wish.In short, using older generation sprites may be more hassle than it is worth if you intend to sell the game. You'd have to do the work to see if the game's rights are still owned by somebody. That's exceedingly difficult to do seeing as most old time development houses either closed down or were bought by bigger companies who were themselves bought by even bigger companies.
Remember what Ralph the Internet Copyright Dog always says, "When in doubt, use your own sprites dammnit! Woof!"
Associate David Higgins
DPHCoders.com
you can actually find tons of NES sprites that have been ripped, and to my knowledge, most of the older NES games no longer hold there copyrights ... so there more or less 'free game' ... but this is not true for all of them ... so best to check your source :)