Removing placeholder textures
by Barry Gallagher · in Constructor · 04/30/2007 (6:27 am) · 1 replies
When im creating a structure I usually use placeholder textures to flesh out the building while im making it and I usually replace the textures afterwards with decent quality ones I make/photgraph. The thing is the placeholder textures are still aplied to certain hidden faces. I tried using the select same material option to switch them but it didnt seem to get all of them.
I wouldnt mind all this but it seems to be causing errors when Im trying to relight the building inside TGEA.
Anybody got any tips?
I wouldnt mind all this but it seems to be causing errors when Im trying to relight the building inside TGEA.
Anybody got any tips?
About the author
Torque Owner Barry Gallagher