Game Development Community

Static Shaps

by Jason Lee · in Torque Game Engine · 04/29/2007 (12:51 pm) · 4 replies

Basically I'm confused on the whole "staticshape" "tsshape" thing...

I understand you can't do anything with a tsshape, but when i setup the datablock for the static shapes (one that rotates and one door that opens on a keyboard trigger) they dont show up. They dont show up when i add them to the mis file, nor if i goto creator and add them as static shapes. They do however show up as tsshapes.

So what i really just want to know is how to get a staticshape to show up. is it?

datablock StaticShapeData(citadelcoor)
{
	catagory = "Doors";
	filename = "/data/shapes/door/citadeldoor.dts";
	
};

Or is it something different now?

#1
04/30/2007 (4:18 am)
That's it but you wrote this code in what file?
I mean, if you wrote this code in a file called... say doors.cs, you have to make the game execute this file.

Added to this, you made some typos in the code:
- name of the shape (citadelDoor)
- category
- filename = "~/data/shapes/door/citadeldoor.dts";

If you check that the file containing that code is executed, and if you correct the typos, it would be ok now :)

In the case you don't know how to check if the file is executed, open the game.cs file in the server directory.
Then you'll see:
...
exec("./camera.cs");
exec("./editor.cs");
exec("./player.cs");
...

Add your file to that list (exec("./doors.cs");), then delete the file game.cs.dso and start your game.
#2
04/30/2007 (6:00 am)
Edit: I fixed those typos now it shows up right in the creator list under shapes correctly, but when i go to add it the console says citadelDoor is not a member of the GameBase.... error adding (null) object....

It's in the game.cs and it executes without errors, yet the door doesn't show. It shows in the inspector as a static shape, the dot and name that represent it are there on the map, but no door. Also, it only shows in the creator as a tsshape if i go and place it on the map, when i do that, the door shows up fine with collision but does not work with the open command i have scripted.
#3
04/30/2007 (10:23 am)
Sorry, it seems that your problem is more complex than what I though... and since I'm a beginner, I can't help more :/
#4
05/24/2007 (8:54 pm)
datablock StaticShapeData(CitadelDoorData)
{
   category = "Doors";
   className = "citadelDoor";
   filename = "/data/shapes/door/citadeldoor.dts";
};

function citadelDoor::Open(%this, %obj)
{
   ...
}

I'm still learning how the scripting works too, but how's your function declared? Maybe use something like what I wrote above?