Game Development Community

Modelling question.!!!!

by Ian Roach · in Torque Game Engine · 07/11/2002 (6:20 pm) · 2 replies

Hello everyone.

I recently have acquired an excellent modeller who unfortunetely has no idea about howt he model should be set-up for torque.

Not being a modeller myself its all new to me so im curious:

1) Is there any documentation that explains how to setup a model for use with the exporter and how to get it into torque.

This applies to everything , a player , a weapon, even the new wheeled vehicle changes (<--- extemely important)

I would appreciate if anyone can link me to a step by step guide so that i can explain it to him .

Thanks in advance.

EDIT:

just found this documentation http://www.garagegames.com/docs/torque.sdk/tools/max2dts/index.html

but im curious does the wheeled vehicle stuff include the changes that occurred a whileback ?

#1
07/11/2002 (6:52 pm)
yep but refer to this Thread for some examples to look at
#2
07/16/2002 (9:44 am)
First download the Pre-Compiled Torque Tools found here:
garagegames.com/mg/projects/torque1/downloads.php

Install the pluging you need for your 3D application, I'm assuming you have either 3D Max or MilkShape.

Here is the link to the 3D Max plugin/exporter documentation:
garagegames.com/docs/torque.sdk/tools/max2dts/index.html

Here is the link to the MilkShape exporter documentation:
garagegames.com/docs/torque.sdk/tools/milkshape.html

Here is some tutorials:
garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=110

My suggestion to you would be to model a simple object, export it and put the exported file and texture(s) in the test app directory to get a quick feel for how the entire process works.

best
James