Modelling question.!!!!
by Ian Roach · in Torque Game Engine · 07/11/2002 (6:20 pm) · 2 replies
Hello everyone.
I recently have acquired an excellent modeller who unfortunetely has no idea about howt he model should be set-up for torque.
Not being a modeller myself its all new to me so im curious:
1) Is there any documentation that explains how to setup a model for use with the exporter and how to get it into torque.
This applies to everything , a player , a weapon, even the new wheeled vehicle changes (<--- extemely important)
I would appreciate if anyone can link me to a step by step guide so that i can explain it to him .
Thanks in advance.
EDIT:
just found this documentation http://www.garagegames.com/docs/torque.sdk/tools/max2dts/index.html
but im curious does the wheeled vehicle stuff include the changes that occurred a whileback ?
I recently have acquired an excellent modeller who unfortunetely has no idea about howt he model should be set-up for torque.
Not being a modeller myself its all new to me so im curious:
1) Is there any documentation that explains how to setup a model for use with the exporter and how to get it into torque.
This applies to everything , a player , a weapon, even the new wheeled vehicle changes (<--- extemely important)
I would appreciate if anyone can link me to a step by step guide so that i can explain it to him .
Thanks in advance.
EDIT:
just found this documentation http://www.garagegames.com/docs/torque.sdk/tools/max2dts/index.html
but im curious does the wheeled vehicle stuff include the changes that occurred a whileback ?
About the author
#2
garagegames.com/mg/projects/torque1/downloads.php
Install the pluging you need for your 3D application, I'm assuming you have either 3D Max or MilkShape.
Here is the link to the 3D Max plugin/exporter documentation:
garagegames.com/docs/torque.sdk/tools/max2dts/index.html
Here is the link to the MilkShape exporter documentation:
garagegames.com/docs/torque.sdk/tools/milkshape.html
Here is some tutorials:
garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=110
My suggestion to you would be to model a simple object, export it and put the exported file and texture(s) in the test app directory to get a quick feel for how the entire process works.
best
James
07/16/2002 (9:44 am)
First download the Pre-Compiled Torque Tools found here:garagegames.com/mg/projects/torque1/downloads.php
Install the pluging you need for your 3D application, I'm assuming you have either 3D Max or MilkShape.
Here is the link to the 3D Max plugin/exporter documentation:
garagegames.com/docs/torque.sdk/tools/max2dts/index.html
Here is the link to the MilkShape exporter documentation:
garagegames.com/docs/torque.sdk/tools/milkshape.html
Here is some tutorials:
garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=110
My suggestion to you would be to model a simple object, export it and put the exported file and texture(s) in the test app directory to get a quick feel for how the entire process works.
best
James
Associate Anthony Rosenbaum