Game Development Community

Creating a new class

by Daniel Buckmaster · in Torque Game Engine · 04/29/2007 (5:04 am) · 1 replies

I'm looking at creating a custom object type for my game, and I'm just wondering how much work it's going to be. These things will be heavily based off Items, but with a little extra functionality so that they can be mounted and have things mounted to them. I'm assuming that would be a job of figuring out how other objects handl mounting and then just inserting all that into a copy of the Item class - am I wrong?
(By the way, this is my first try at doing anything like this with source code.)

About the author

Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!


#1
05/04/2007 (1:01 am)
The engine is robust, and will handle that just fine. The pure coders will probably be offended, but I can't even believe the stuff I get away with with this engine.