Tutorial for Packaging Utility wanted
by Conor O Kane · in Torque Game Builder · 04/29/2007 (4:34 am) · 8 replies
Can somebody please direct me to a tutorial or documentation for the Packaging Utility? I can't find help for it anywhere.
After running it and clicking analyze game then build selected I get an error saying 'Failed copying file: mygame/managed/project.t2d.dso'
After running it and clicking analyze game then build selected I get an error saying 'Failed copying file: mygame/managed/project.t2d.dso'
#2
Failed copying file: mygame/managed/persistent.cs.dso
if I uncheck that file it then fails on the next .cs.dso file etc...
Is there any info on this on the TDN or some forum inaccessable to T2D license holders?
04/30/2007 (4:44 am)
Thanks for the quick reply David. I've run the batch file, and manually deleted all .dso files, but when I run the packaging utility it recreates all the .dso files and gives a new error: Failed copying file: mygame/managed/persistent.cs.dso
if I uncheck that file it then fails on the next .cs.dso file etc...
Is there any info on this on the TDN or some forum inaccessable to T2D license holders?
#3
If so you could try to package to the own files folder.
04/30/2007 (7:55 am)
If it failes to copy: Any chance you are on a user account or windows Vista?If so you could try to package to the own files folder.
#4
05/01/2007 (4:39 am)
Marc - I'm running a user account with Administrator rights on Windows XP service pack 2. Shouldn't have any trouble copying files anywhwere. I tried building the package into My Documents, but got the same error.
#5
05/01/2007 (10:09 am)
I ran into the same error when trying to do a mac build on my windows computer, any chance you are doing another build besides windows?
#6
Is this a new feature or something? I can't find any reference to it anywhere in the Documentation. What should happen - I'm assuming that you click analyze game and then build selected right?
I'm using TGB 1.1.3
05/03/2007 (6:14 am)
Jon - no I'm making a windows build on a windows computer.Is this a new feature or something? I can't find any reference to it anywhere in the Documentation. What should happen - I'm assuming that you click analyze game and then build selected right?
I'm using TGB 1.1.3
#7
05/06/2007 (4:58 am)
I'd be grateful if anybody who's got the package builder to work could go through the steps required to pack a game with TGB 1.1.3
#8
My mistake was putting an absolute path in the 'output directory name' field (ie c:\games\mytorquegame), when I should have just put a relative path (mytorquegame).
05/09/2007 (5:22 am)
Well I'm a n00b. The tutorial for the packaging utility is in the feature section of the documentation, which I'd been overlooking.My mistake was putting an absolute path in the 'output directory name' field (ie c:\games\mytorquegame), when I should have just put a relative path (mytorquegame).
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