Game Development Community

Maya Exporting Problems

by Denise Bacher · in Artist Corner · 04/27/2007 (12:53 pm) · 1 replies

I've been working on a file and trying to export it for the past month and keep getting OpenMayaErrorLog.txt and dump.dmp files with my exported .dts file. When I load the .dts and coordinating texture file in showtool the geometry does not show up, but the collision geometry is there. Any ideas on how to fix this problem?

[url="http://www2.iastate.edu/~ttt356/Ship_LowPoly_DTS.mb"]Maya Binary 7.0[/url]
[url="http://www2.iastate.edu/~ttt356/Ship_LowPolyTexture.png"]Texture File[/url]

Thank you!

#1
04/29/2007 (3:06 am)
Rename your "mount10" node to "mount0" or just delete it and it will export just fine. I am not exactly sure why this is happening, if I figure that out I will let you know.

Edit: Sorry I was being stupid. Mount Points go UNDER start01 (otherwise they get read as detail nodes. What this means is that Torque was looking for meshes at detail10 while your meshes were at detail2. So your meshes WERE THERE in the show tool but they weren't showing up because you were looking at detail 10 and you didn't have any detial10 meshes.) So move Mount10 under start01 and then make a .cfg file in the same directory as your saved .mb file. This config file should read:

AlwaysExport:

mount10

That way you will make sure and export that node. Note, that you may have to do this for your other nodes in that scene if they don't show up in torque.