DIF Problem?
by Graeme Allen · in Constructor · 04/27/2007 (7:52 am) · 11 replies
I've been trying to create custom platforms/levels for Marble Blast, but whenever I try to get my interior into the game, it never shows up. Here's pretty much what happens:
I go into Constructor, make a new file, make a new shape, play around with it, add some textures and make it look nice, and then I export it as a DIF file. Then I place that file in Marble>Data>Interiors, then I start up the game and get into the editor, locate my interior, then select it, but it never appears in the game. I try getting another interior (like one of the small purple platforms), and it works just fine.
Am I just doing something wrong? Or is there something wrong with the DIF exporter?
I go into Constructor, make a new file, make a new shape, play around with it, add some textures and make it look nice, and then I export it as a DIF file. Then I place that file in Marble>Data>Interiors, then I start up the game and get into the editor, locate my interior, then select it, but it never appears in the game. I try getting another interior (like one of the small purple platforms), and it works just fine.
Am I just doing something wrong? Or is there something wrong with the DIF exporter?
#2
Unable to read detail level 0 in interior resource
Unable to load interior: marble/dat/interiors/lilhops.dif
04/27/2007 (2:34 pm)
I checked, and there were errors:Unable to read detail level 0 in interior resource
Unable to load interior: marble/dat/interiors/lilhops.dif
#3
If you're using TGE 1.5 or lower make sure to export using map2dif or "Export as Legacy Dif".
"Export as Dif" is for TGE 1.5.1 and higher (which also supports legacy dif formats).
04/27/2007 (5:27 pm)
It sounds like the dif version doesn't match the engine.If you're using TGE 1.5 or lower make sure to export using map2dif or "Export as Legacy Dif".
"Export as Dif" is for TGE 1.5.1 and higher (which also supports legacy dif formats).
#4
Is there something I need to do before I export it? Do you think maybe you could take a look at it?
04/27/2007 (8:20 pm)
I have tried that (exporting as Legacy DIF), and it still doesn't work. TGE stands for Tourqe Game Engine right? I haven't bought it yet.Is there something I need to do before I export it? Do you think maybe you could take a look at it?
#5
you did say for Marble Blast right?
04/27/2007 (8:24 pm)
Try using map2dif+ from within constructoryou did say for Marble Blast right?
#6
04/27/2007 (9:23 pm)
Well, Marble Blast Gold Edition.
#7
I thought MB had it's own map2dif - if so you'll need to use that version.
04/27/2007 (10:22 pm)
Doh! Sorry, I didn't catch that you're building for MB and not the stock engines.I thought MB had it's own map2dif - if so you'll need to use that version.
#8
second, then quits. Do I need to put the map file in the same folder as the application?
04/28/2007 (10:24 am)
I have download the MB map2dif, but I'm not exactly sure how to use it. Whenever I open it, it stays open for a second, then quits. Do I need to put the map file in the same folder as the application?
#9
04/30/2007 (9:27 am)
The "detail 0" thing was the first problem i encountered. SImply go into the Structorual edit preferances and change the detail number to 1.
#10
04/30/2007 (10:22 am)
How do I save the changes I make there. Whenever I quit out of that window, the Detail doesn't change to what I set it to.
#11
05/02/2007 (4:09 pm)
Nevermind, it doesn't work anyway. How do you use the 'map2dif'?
Torque Owner John Kabus (BobTheCBuilder)