collision brushes
by Desmond Fletcher · in Torque Game Engine · 07/10/2002 (5:31 pm) · 0 replies
Apparently adding a collision brush entity to a map messes up the collision hull. In fact, I don't think the collision hull is even getting built by map2dif (only if a collision brush has been added).
I don't remember this always being the case, but I haven't tested collision brushes in a while.
I don't remember this always being the case, but I haven't tested collision brushes in a while.