Game Development Community

Domes ~ Method 2 (or .. where the heck will it end?)

by Richard: · in Constructor · 04/26/2007 (10:41 am) · 5 replies

I decided the previous Tutorial was unnecessarily complex; vert manipulation can often lead to scary results. So ..

www.cybereye-visioneering.com/csx/icond2.jpg

~ Cheers www.cybereye-visioneering.com/smileys/wink.gif

About the author

I play bluegrass mandolin & was twice scouted by the Mets. During the cool season, from my garage, I reverse-engineer UFO propulsion systems.


#1
04/26/2007 (11:24 am)
Umm i think the easiest way to make a dome is sphere->hollow->knife->delete bottom edge. Works ok for me anyway :)
#2
05/03/2007 (5:21 am)
Heheh the problem for me is that I cannot use a sphere (whatever size is) with more then 12 sides without incurring in ghost faces and with the cone also a 12 sides setting is not working properly (again ghost faces),
and this made this 2 tools pretty unusefull... :(
I have to try with other editors...
JoZ.
#3
05/03/2007 (8:32 am)
Bending planes and messing with verts will occasionally render broken (ghosted) faces. On any Flat surface that has more than 3 vertices and you move one (or a few) off coplanar, these will be Broken. The result is usually Red edging lines that tell you where the breaks occur.

I guess that in hindsighte i should have included geometry with each Tutorial. My apologies for lacking in this regard. The attached : Cone_01.csx is a hollow cone. Cone_02.csx is a hollow cone deformed into a dome.

www.cybereye-visioneering.com/csx/icond3.jpg

Hope these help you.

~Cheers www.cybereye-visioneering.com/smileys/wink.gif
#4
05/03/2007 (10:36 am)
I think they are talking about on create of an object glitch that won't allow of more then 12 sides on occasion (spheres and cones). The only way i've gotten around it is to set the sides low, like 4, then change it to 12. Still even just using the hollow tool to cut out the dome will give varied results and missing faces.
#5
05/03/2007 (12:16 pm)
Yet tried by setting the initial draw of the brush with a low sides number and then increasing but without having any better result :(

I really like to be able to have at least a 18 sides cone or sphere to take advantage of the smoothing lighting on faces...

JoZ.