2D "Models"?
by Ricky Hopper · in General Discussion · 04/25/2007 (4:04 pm) · 5 replies
Hey all,
Can anyone tell me if you can make a "model" in TGB, that works like a 3D model... as in you can animate it with bones, have different body parts, etc. I'm thinking the game I'm planning MAY work better in 2D than 3D, but having to go through animations frame by frame, pixel by pixel, like I used to have to do with Game Maker would pain me a whole lot. I would also like to know if you could mount weapons on one of these said "models" (i.e. make one shooting animation for handguns and be able to use different handguns in the animation without redrawing it.)
Blue
Can anyone tell me if you can make a "model" in TGB, that works like a 3D model... as in you can animate it with bones, have different body parts, etc. I'm thinking the game I'm planning MAY work better in 2D than 3D, but having to go through animations frame by frame, pixel by pixel, like I used to have to do with Game Maker would pain me a whole lot. I would also like to know if you could mount weapons on one of these said "models" (i.e. make one shooting animation for handguns and be able to use different handguns in the animation without redrawing it.)
Blue
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#2
04/25/2007 (8:31 pm)
You can use 3D models in TGB however you can not mount weapons on the character (unless that has recently changed). I guess you can export several versions of your character holding different weapons. You can also render your 3D mesh frame per frame in a modeling program and create sprites. I have tried going the TGB path before but my game requires melee support and I didnt feel like buying the source code version to modify it for my needs.
#3
04/26/2007 (4:23 pm)
...TGB has no melee? Does TGE?
#4
TGE, TGB, and TGE-A are game engines, not game makers.
You implement the game level functionality you need on your own--that's what game development is all about!
04/26/2007 (5:56 pm)
Who's melee? What melee? Sword fighting? Knife fighting? Two people clubbing each other with sticks?TGE, TGB, and TGE-A are game engines, not game makers.
You implement the game level functionality you need on your own--that's what game development is all about!
Associate David Higgins
DPHCoders.com