Game Development Community

Action platform game in progress

by Jason McIntosh · in Torque Game Builder · 04/23/2007 (9:32 am) · 18 replies

Here are some screenshots from a project in-progress called "Cyber Chicken". It's an action platform game based on an independent comic book being produced. The story is a satirical look at modern culture, the combat is over the top, and the blood will be plentiful.

These are from the prototype we created with placeholder art (and without any effects--ugly!), so the game has a ways to go still.

www.creatrixgames.com/images/cchick/cc_main-menu.jpg
www.creatrixgames.com/images/cchick/cc_docks-1.jpg
www.creatrixgames.com/images/cchick/cc_docks-2.jpg

#1
04/24/2007 (6:57 am)
Wow, this looks great
#2
04/24/2007 (10:12 pm)
Very cool! Feels like Duke Nukem II :)
#3
04/25/2007 (6:26 am)
Can't wait to try this! Looking very nice.
#4
04/25/2007 (11:56 am)
Looks really nice... something like contra maybe?
#5
04/25/2007 (5:12 pm)
Looks like a great start! I sent you mail about one of the level designer jobs.
#6
04/26/2007 (12:15 am)
Very cool :)

Like oliver said, reminiscient of Duke Nukem - or maybe even Halloween Harry :)
#7
04/26/2007 (2:04 am)
Sweet!!
#8
04/26/2007 (11:27 am)
Thanks for the compliments, everyone! I appreciate it.

Duke Nukem 2 is actually a really good reference for comparison. :)
#9
05/13/2007 (4:05 pm)
This is the best TGB game ive seen yet! Everyone seems to be making 'Ball Bouncers' or Asteroid like games.... but this...GOOD STUFF
#10
05/27/2007 (7:29 am)
How's it coming along? :)
#11
05/27/2007 (10:27 am)
TGB Action platform for teh win \o/
Looks really good, I'll look forward updates and release ^^
#12
08/25/2007 (2:18 am)
Love your style man u make it look so easy any chance you could give us some tips on how to get a gun put into torque x and add it to a character so it works on enemys im stuck in the platform starter kit with a crap mario like game and want to buff it up yo
#13
08/25/2007 (7:57 am)
Hi guys,

Sorry I didn't reply for a while. The project was on hiatus while we finished up a different one, but we're back on track now. Thanks for all the supportive comments. :)

Mark: we created a whole custom game "framework" in TorqueScript for the game, so we defined entities such as "GroundEntity" which has some basic AI and capabilities, and then derive new types from that which specializes those basic capabilities (like being able to attack with a weapon). It's a generic system for maximum flexibility. So, I'm not sure what tips I could give, other than it might take some time doing the core engineering before you can expect results. For some, that period of development is boring and difficult, but it really pays off.

I'll post some new shots in the coming weeks as we implement new, shiny art and features.

Cheers,
Jason
#14
08/25/2007 (8:56 am)
You might consider packaging and selling the framework and some demo levels as a platformer starter kit for TGB, I have a feeling it would be well received.
#15
08/25/2007 (12:58 pm)
Im with you my friend the platform starter kit has none of these fetures ,I dont know if u work with garage games but there would be more cash and rewards in it for u to release it as a starter kit.
In conjunction with garage games.

I FIND THE MORE I RESEARCH ABOUT TORQUE 2D THE MORE I SEE ITS POWER
BUT THE MORE I RESEARCH FOR TUTORIALS OR ANY SOLID HELP ON CREATING AND SHOWING
HOW TO USE IT THE LESSS I FIND .
If only we had video tutorials or books or sold frame work then i might get the ball rolling with out
hours being lost in the MATRIX .
do u recommend using torque x and is it easyer to make a game in torque script than using components.
can i buy a book on torque script or how do i learn torque script
p.S my email is mark_Hanham@hotmail.com please sell me the framework i would give u good money and
be so greatfull im an artist not a scripter.
i dont care about the money i just want to see my charcter live a good life in my own little world i created .I just want to make a good game to be proud of with my art .
THANK YOU JASON
RESPECT
#16
08/25/2007 (3:01 pm)
For good tutorials and a way to get faster in, I recommend using TGB 1.1.3

1.5.1 is more powerfull with its behavior system, but it has gotten considerably more complex while the documentation of 1.5 definitely is not as good as the one of 1.1.3 (there are some important parts missing).
I'm having a dual TGB install to have the best of both worlds :)
#17
08/27/2007 (9:38 am)
Getting Started:
If you are completely new to Torque I would reccomend trying to make tetris, spacewar, and/or pacman, those are roughly in order of difficulty and if you can make all three of those you will know so much more about Torque and programming in general. However if a platformer is the end all be all for you, then you can make other small-learning-games that contain elements you want in your final platformer. The TDN platformer tutorial looked pretty good and now I believe there are two. If you have problems with it then ask for help, if you don't understand it at all yet, then try something simpler.

Torquex:
Mark H., there is a platformer starter kit for TorqueX, so if that is what you want to make, i would say using TorqueX might be easier, unless these guys or someone else smart ships a TGB platformer starter kit '-) I don't know how much documentation is available for the platformer starter kit on the TDN, so who knows, it will still take work im sure.

Books:
There are two books on TGE which are both excellent:
The Game Programmer's Guide to Torque by Edward F. Maurina III
3D Game Programming All in One By Kenneth C. Finney

But it sounds like you are interested in a 2d platformer type game so you could probably skip both of these books, although Maurina's book covers some general torquescript stuff and torque guis.

Conclusion:
I feel very sure there are a ton of people who have worked on and are working currently on platformers in TGB (and now TorqueX), and there are several topics in the forums about solving various platformer issues.
Once you get started you will have more specific, technical questions and you will likely be able to get them answered right here.
#18
08/27/2007 (12:24 pm)
Mark: Unfortunately, our framework isn't for sale. Although we considered that option when we started building it, we don't think the maintenance and support versus sales will make it worthwhile for us. Maybe we'll release it for free later, though.

If you need someone to help, maybe you could ask around and team up with a programmer?

James: Thanks for the detailed and helpful post. :)