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Intended way to use the GUI editor?

by Magnus Blikstad · in Torque Game Builder · 04/23/2007 (6:24 am) · 0 replies

Now when the game and the editor are separated, what is the intended way to use the GUI editor?

See, here's my problem. Loading up a gui from the loaded project isn't a problem (just do "open gui..."), but what about the profiles (and images!) my GUI use? They're only defined in the "game" code, do I have to keep a copy in the editors scripts too? (rather cumbersome). Is there some clever feature I've missed?