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TorqueX and Isometric?

by Steve · in Torque Game Engine · 04/21/2007 (5:12 pm) · 3 replies

Hey all, I'm completely new to Torque and the family of products.

It looks like the TorqueX is exclusively 2D - is it possible to create isometric games with it (without vast modification/tweaks/hacks)? From my understanding, isometric requires some kind of layer system or Z axis...

If it's not possible...what about if I combined it with a Torque Game Builder? I've been searching around trying to figure out what does what... I just want to make an isometric game in XNA/C#. Is there technology from Torque that allows this?

Lastly...if it is possible, does anyone know of a demo/example to provide a starting point?

Thanks in advance!

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#1
05/30/2007 (3:12 am)
I'd be interested in this as well . bump^ :)
#2
06/05/2007 (6:47 am)
There is a blog posted by Neo Binedell that discusses isometric code. He is working on a pack for it. He also, in one of his former posts, provided a TorqueScript that should give you basic functionality for ISO games.
#3
06/05/2007 (7:02 am)
I believe Neo's is for TGB and not directly TorqueX. He may be working with C# and TX, though. That guy's kinda crafty, you know.