TorqueX and Isometric?
by Steve · in Torque Game Engine · 04/21/2007 (5:12 pm) · 3 replies
Hey all, I'm completely new to Torque and the family of products.
It looks like the TorqueX is exclusively 2D - is it possible to create isometric games with it (without vast modification/tweaks/hacks)? From my understanding, isometric requires some kind of layer system or Z axis...
If it's not possible...what about if I combined it with a Torque Game Builder? I've been searching around trying to figure out what does what... I just want to make an isometric game in XNA/C#. Is there technology from Torque that allows this?
Lastly...if it is possible, does anyone know of a demo/example to provide a starting point?
Thanks in advance!
It looks like the TorqueX is exclusively 2D - is it possible to create isometric games with it (without vast modification/tweaks/hacks)? From my understanding, isometric requires some kind of layer system or Z axis...
If it's not possible...what about if I combined it with a Torque Game Builder? I've been searching around trying to figure out what does what... I just want to make an isometric game in XNA/C#. Is there technology from Torque that allows this?
Lastly...if it is possible, does anyone know of a demo/example to provide a starting point?
Thanks in advance!
#2
06/05/2007 (6:47 am)
There is a blog posted by Neo Binedell that discusses isometric code. He is working on a pack for it. He also, in one of his former posts, provided a TorqueScript that should give you basic functionality for ISO games.
#3
06/05/2007 (7:02 am)
I believe Neo's is for TGB and not directly TorqueX. He may be working with C# and TX, though. That guy's kinda crafty, you know.
Torque Owner Andrew M.