TGEA dedicated server doesnt work
by Adam Beer · in General Discussion · 04/21/2007 (8:17 am) · 7 replies
Hi,
Im trying to create a TGEA dedicated server, but it doesnt show up on the master server list. Im not behind a router or a firewall. I also tryed to create the dedicated server on a remote machine in a NY data center, and the same result. What is going on?
Im trying to create a TGEA dedicated server, but it doesnt show up on the master server list. Im not behind a router or a firewall. I also tryed to create the dedicated server on a remote machine in a NY data center, and the same result. What is going on?
About the author
Adam is the owner of Ignition Games, an indie game and software development company.
#2
04/21/2007 (12:32 pm)
There is no TGE-A master server as far as I am aware.
#3
04/21/2007 (12:39 pm)
How would I get one? I would like to make my own.
#4
There are a few globals used for filtering and the client and server must use the same settings.
04/21/2007 (3:30 pm)
I can't see why it wouldn't work with the current master as I thought only the art pipeline for the most part is what is different from TGE. All network code etc. should be essentially the same no? I think your issue may be related to the RegionMask global varible not being set to 2. West is the only region the master is setup for.$Pref::Server::RegionMask = 2;
There are a few globals used for filtering and the client and server must use the same settings.
$Server::GameType $Client::GameType // This can be left NULL $Client::GameTypeQuery // Should match Server::GameType $Client::MissionTypeQuery // I use "Any"
#5
04/21/2007 (7:07 pm)
Where do I put these variables?
#6
04/21/2007 (8:21 pm)
Ok, I found out but it still doesnt work. Its probably TGEA related. it doesnt work on the stock demo or the starter.fps kits either.
#7
04/24/2007 (8:20 am)
Any ideas?
Torque Owner Adam Beer
Ignition Games Inc.