TGEA Support?
by Neil M. · in Constructor · 04/21/2007 (8:10 am) · 2 replies
When is TGEA going to support the constructor .dif format?
I just drew a building in max, exported the .map, loaded it in constructor and it looks fine. Then I saved it out and it wouldn't load in TGEA. I eventually noticed that the TDN for Constructor says "Coming soon" under TGEA export and I did the Legacy export and while it worked, wasn't bug free.
I wound up with the scale being off by 32, missing walls, and bad UV coords. Is this standard for a legacy export? Fixing the scaling issue was easy, but why are walls disappearing on me? I can see them in Constructor, just not after I hit export as legacy.
The UV issue I'm not sure about. As soon as I load the .map exported by 3dsmax, the UV's are messed up. They worked with map2dif_plus for TGE in the past. Fixing them won't be a problem though - Just a matter of redoing all the work in constructor instead of max.
I just drew a building in max, exported the .map, loaded it in constructor and it looks fine. Then I saved it out and it wouldn't load in TGEA. I eventually noticed that the TDN for Constructor says "Coming soon" under TGEA export and I did the Legacy export and while it worked, wasn't bug free.
I wound up with the scale being off by 32, missing walls, and bad UV coords. Is this standard for a legacy export? Fixing the scaling issue was easy, but why are walls disappearing on me? I can see them in Constructor, just not after I hit export as legacy.
The UV issue I'm not sure about. As soon as I load the .map exported by 3dsmax, the UV's are messed up. They worked with map2dif_plus for TGE in the past. Fixing them won't be a problem though - Just a matter of redoing all the work in constructor instead of max.
About the author
#2
As for the materials, yes they have a material. The walls with the materials that are missing have exactly the same material that the other walls have.
Compare the bottom shot in this jpg:
www.eightlines.com/neil/torque/intorque.jpg
To this one in constructor:
www.eightlines.com/neil/torque/inconstructor.jpg
(Pink is the NULL texture)
04/21/2007 (9:12 pm)
I'm using what is essentially GLB 4 Beta to export. I've tested it thourly on TGE 1.4 and it works just fine. 4 beta is the one that supports UV maps.As for the materials, yes they have a material. The walls with the materials that are missing have exactly the same material that the other walls have.
Compare the bottom shot in this jpg:
www.eightlines.com/neil/torque/intorque.jpg
To this one in constructor:
www.eightlines.com/neil/torque/inconstructor.jpg
(Pink is the NULL texture)
Torque Owner Pete Patterson
With regard to the missing walls, have you created a material for them in your scripts somewhere? I've found that if you don't create a material, the surfaces in the map that use that material end up being invisible.