Sound Behaviors
by Phil Carlisle · in Torque Game Builder · 04/21/2007 (5:21 am) · 4 replies
Seems to me that we need an audioprofile type picker for addBehaviorField.
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#2
There are plenty of free libs for audio. Bass, Audiere etc.
I just dislike the idea of having to have the audio as an audioprofile anyway. Much rather just have some playsound functions.
In fact, that'd be easy!
04/23/2007 (1:23 am)
Whats the $200 for?There are plenty of free libs for audio. Bass, Audiere etc.
I just dislike the idea of having to have the audio as an audioprofile anyway. Much rather just have some playsound functions.
In fact, that'd be easy!
#3
04/23/2007 (3:03 am)
TGB Pro upgrade from indie so I can strip out the OpenAL implementation and replace it with Bass and write some new editor functions. I'm not having any real success with OpenAL and my game is about music. :(
#4
It definitely is something to think about. I dont like OpenAL myself, just feels too buggy. I'll probably go for FMOD sometime down the line.
04/23/2007 (5:10 am)
Ah right, yeah, I'm with you there.It definitely is something to think about. I dont like OpenAL myself, just feels too buggy. I'll probably go for FMOD sometime down the line.
Torque Owner Sebastian Potter
(I can't believe I'm considering forking out another $200 just so I can write basic audio support into the editor myself. There must be a better way!)