Path collision check resource
by Peter Simard · in Torque Game Engine · 04/20/2007 (5:29 pm) · 0 replies
Here is a resource that might be of use to some:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12757
Quote:This bit of code will help solve a common problem involved in path finding: Determining if a path is available to a destination. Instead of a single ray check between the start and end points, a series of links is created between them along the ground to test the clearance.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12757