Game Development Community

Brush mirror?

by coxosclassic · in Constructor · 04/20/2007 (4:17 pm) · 5 replies

Hi to all,

Is there a way to mirror a brush?

tkx!

#1
04/21/2007 (4:45 am)
Select the brush, copy, paste, rotate (if desired), then use a scale of -1 to mirror. Move it to where you want, and you've got your mirror'd brush.
#2
04/21/2007 (12:16 pm)
Not sure if that works... i tried the other day and it flipped the normals and make an invalid brush.

that or i just did it wrong :)
#3
04/21/2007 (1:22 pm)
It seemed to work well when I was just mirroring one axis (Y)... I had multiple brushes selected & mirrored together.
#4
04/22/2007 (7:00 am)
Thanks jason I will try that later when I get back home.
#5
04/22/2007 (12:47 pm)
I was trying to figure out how to make my own mirror tool, but I'm a noob at coding, maybe someone out there can code something.

list of steps I perform for making a mirroring brush

1. Select a brush
2. Determine what axis to mirror (x,y, or z)
3. Move pivot to world origin depending on what axis you want (x,y, or z).
Ex. If I need it to mirror on x axis. I'll move the brush's pivot on the x axis to 0.

4. Duplicate brush
5. Apply a -1 scale with the predetermine axis (x,y, or z).
Ex. I'll use a -1 on x axis.

This applies if your model is located on the world origin (0,0,0) and you want to duplicate a brush from x to -x or y to -y or z to -z.

This would be a great tool if someone or I create one. The process that I'm currently doing is very time consuming. Even when you have a 20-30 separate brushes to mirror :(
If there's a way that you can take a group brushes and move the pivot. But you can't move the pivot with multiple brushes selected. :(