Game Development Community

L3dt pro atlas exporter bug?

by Steven Chiu · in Torque Game Engine Advanced · 04/20/2007 (8:29 am) · 11 replies

Just downloaded the lastest l3dt pro 2.5 and the atlas export plugin, I can save the atlas file without any problem. But when tgea load the mission, it always crash and got the following error message:
GBitmap::getWith: mip level out of range: (0,0)

Any clue for this? I use tgea v1.01.

#1
04/21/2007 (10:15 am)
Mine also crashes as soon as the mission loads; however, i do not get the same error messages in the console log...just a bunch of out of the bins errors. It loads fine with the debug version and there are no errors indicated in debug mode.
#2
04/21/2007 (11:17 am)
Which directx version do you use to compile the SDK?
#3
04/21/2007 (11:44 am)
February 2007 which i thought was compatible with 1.01
#4
04/21/2007 (11:23 pm)
The problem still occurs even after I recompile sdk using the latest directx sdk(feb or april edition).
#5
04/22/2007 (8:16 am)
The problem been solved! My bad for mistype the detail texture file name.
#6
04/22/2007 (10:23 am)
I am glad that you solved your problem but my problem persists. All I did is replaced the arcticBlended.atlas file name with my own in the water demo. It works fine with arcticBlended.atlas but crashes with my own L3DT generated atlas file. However in debug mode it works fine and does not give me any errors for clues to what might be wrong.

This is what the console.log shows at the end of the file before it crashes:

Error, a DecalManager (1cb05f0) isn't properly out of the bins!
Error, a WaterBlock (a0ca3f0) isn't properly out of the bins!
Error, a Sky (a0cd320) isn't properly out of the bins!
Error, a AtlasInstance2 (6de8300) isn't properly out of the bins!
Error, a Sky (9fc22d0) isn't properly out of the bins!
Error, a WaterBlock (9fc8060) isn't properly out of the bins!
#7
04/24/2007 (9:09 pm)
Anyone else having trouble loading L3DT exported atlas files or is just me?
#8
05/03/2007 (4:46 am)
Afrim,
I'm getting exactly the same problem

john
#9
05/04/2007 (11:58 pm)
I hope it gets fixed in the next release!
#10
05/05/2007 (3:15 am)
Hi Afrim,

The very same bug was reported, and apparently fixed, by Allen Turner in this thread:

www.garagegames.com/mg/forums/result.thread.php?qt=61210

Are you using TGEA 1.01?

Best regards,
Aaron.
#11
05/05/2007 (9:10 am)
Aaron you are right! I thought I was using 1.01 but I guess I was not and now it works. When I installed 1.01 the first time, I did not bother to delete the old version and just installed on top of it. Apparently what happens is the installer does not overwrite the files and therefore I was still using the 1.0.

Note to self (and others): When updating, either install to a new directory or delete your old version.

I love happy endings!