Game Development Community

Flat planes?

by Josiah Reeves · in Constructor · 04/19/2007 (2:07 pm) · 8 replies

Is there any way to create a one sided plane?

#1
04/19/2007 (2:14 pm)
Yes, build a BOX shape, and place NULL textures on any face you DONT want.
#2
04/20/2007 (8:42 pm)
How exactly do u do that?...hehe
#3
04/20/2007 (9:51 pm)
Make the box...
click FACES in the bottom of the screen...
Ctrl + Click the faces you dont want...
select the pretty pink texture in the material browser...
activate & close, then click apply
#4
04/20/2007 (10:00 pm)
Hmm, in 3dsmax you can just create a plane, and when exported as a dts it is one sided, strangely enough it its collision is also one sided, like its purpose is for creating a one way passage

Edit: although i dont know if you baked it into a scene if it would retain those properties, or its behavior is some freak accident only in my build.. :)

Etc: Nope same behavior in 1.5.1, its not a coincidence
#5
04/21/2007 (7:31 am)
So when i export to TGE the pink sides will disapear?
#6
04/21/2007 (10:38 am)
Give it a try and find out...
#7
04/22/2007 (7:06 am)
Hi to all,

Im having trouble with brushes being cut when I export my dif. Although I made some brushes as 'detail' it seems that the export still cuts my brush increasing the geometry a lot.

applying NULL textures to some faces will stop the cutting of my brushes?
Does anyone knows a way to prevent this to happen?


Thkx
#8
04/22/2007 (8:54 pm)
Can you send me a simple example scene where a detail brush is being cut up or is cutting up another brush?