Game Development Community

Complex Arches and Bevels

by Richard: · in Constructor · 04/18/2007 (11:51 pm) · 4 replies

Hi All,

Based on the Arch tutorial, this one throws in a few more verts to create something a bit less four-sided. I discovered that not all primitives deform as you might expect and that had me conjure up this stage.

The level of complexity is entirely up to you, but in this I've limited the Tut to the infamous Cube (or , two halves of it , anyway).

www.cybereye-visioneering.com/csx/icon3.jpg

~Cheers www.cybereye-visioneering.com/smileys/wink.gif

About the author

I play bluegrass mandolin & was twice scouted by the Mets. During the cool season, from my garage, I reverse-engineer UFO propulsion systems.


#1
04/19/2007 (1:01 am)
Nice tuto, thank you very much ;)
#3
04/20/2007 (4:35 pm)
Very nice tutorial there Richard! Awesome work!
#4
04/20/2007 (4:43 pm)
This is the dude they need to hire to fix the documentation :)

Good show keep it up..