ComputeAccelerator function
by Igor G · in Torque Game Engine · 04/17/2007 (8:54 am) · 0 replies
What exactly does this function do for a TSShape object? I'm guessing it has to do with collision volumes, but why does the client call this function? I thought the collisions were handled server side, so this doesn't make sense to me...unless computeAccelerator has some other functionality.
Thanks.
Thanks.