Game Development Community

Crouching

by Jookia · in Torque Game Engine · 04/17/2007 (3:02 am) · 6 replies

Okay, I have a model with crouch support but no way to implement it, the sequence names are as follows:

crouch
crouchRun
crouchBack
crouchSide

Any examples and hints are extremely helpful to me.

#2
04/17/2007 (3:50 am)
I've tried that and it didn't work well, all I need is the crouch that can go in all directions including staying the same spot without movin'.
#3
04/17/2007 (4:08 am)
You're going to need to code that functionality in yourself. The resource I linked to should serve as a good guide. If all you want is crouching ability, just rip out all the crouch related code from the resource and extend it to left, right and backwards movement (the resource already covers crouching whilst moving forward).
#4
04/17/2007 (6:15 pm)
How do I extend to left right and backwards?

" else if (getPlayerPosition() == 2) {
action = (mVelocity.len() < 0.5) ? PlayerData::CrouchAnim : PlayerData::CrouchForwardAnim;
} "
#5
04/17/2007 (6:20 pm)
Quick Idea, I don't know if this will work.

if you know the "player position" numbers for those directions, add two pipes ( -> || -< ) and getPlayerPosition() == # for each position you want included...

- Ed Johnson
#6
04/17/2007 (7:05 pm)
I don't understand what you mean.