Game Development Community

AGEIA PhysX card support

by ST Electronics (#0001) · in Torque Game Engine · 04/16/2007 (6:59 pm) · 1 replies

Hi guys,

Not sure if this is the right place to ask this, I recently got hold of the AGEIA PhysX card and would like to know if there is anyone out there who has experience in exporting 3D models which incorporates the AGEIA PhysX physics effects into Torque Game Engine whereby the PhysX will affect the collision behaviour of the exported 3D models in Torque itself. Is there any programming involved?

Has it ever been done before??

Any help regarding this would be greatly appreciated~

#1
04/17/2007 (6:13 am)
I replied to your other thread. No need to make two.