AGEIA PhysX card support
by ST Electronics (#0001) · in Technical Issues · 04/16/2007 (6:58 pm) · 2 replies
Hi guys,
I recently got hold of the AGEIA PhysX card and would like to know if there is anyone out there who has experience in exporting 3D models which incorporates the AGEIA PhysX physics effects into Torque Game Engine whereby the PhysX will affect the collision behaviour of the exported 3D models in Torque itself. Is there any programming involved?
Has it ever been done before??
Any help regarding this would be greatly appreciated~
I recently got hold of the AGEIA PhysX card and would like to know if there is anyone out there who has experience in exporting 3D models which incorporates the AGEIA PhysX physics effects into Torque Game Engine whereby the PhysX will affect the collision behaviour of the exported 3D models in Torque itself. Is there any programming involved?
Has it ever been done before??
Any help regarding this would be greatly appreciated~
#2
04/18/2007 (11:57 pm)
ST Electronics (#0001), when you create PhysXWorld you set to use software or hardware. See PhysX SDK samples.
Associate Scott Burns
GG Alumni