Game Development Community

AGEIA PhysX card support

by ST Electronics (#0001) · in Technical Issues · 04/16/2007 (6:58 pm) · 2 replies

Hi guys,

I recently got hold of the AGEIA PhysX card and would like to know if there is anyone out there who has experience in exporting 3D models which incorporates the AGEIA PhysX physics effects into Torque Game Engine whereby the PhysX will affect the collision behaviour of the exported 3D models in Torque itself. Is there any programming involved?

Has it ever been done before??

Any help regarding this would be greatly appreciated~

#1
04/17/2007 (6:06 am)
If you do a quick search you'll find a resource for integrating the PhysX SDK into Torque. Yes there's plenty of programming involved. It's been awhile since I looked at it so I don't know if it supports exported effects, but I do know it supports the basics.
#2
04/18/2007 (11:57 pm)
ST Electronics (#0001), when you create PhysXWorld you set to use software or hardware. See PhysX SDK samples.