Lighting Question
by Ronald J Nelson · in Constructor · 04/16/2007 (4:03 pm) · 4 replies
OK I am sure there is another method for doing this but since I am just getting around to doing some building modelling I have this object and want to create the appropriate lighting for it. I tried each of the objects Torque and Constructor and as far as I can tell they just light faces and dont create lighting beam effect I am looking for.


#2
04/16/2007 (4:30 pm)
You might want to make that fixture from a DTS. Since the character will never "run into" it, it doesn't need collision detection. I think that thing is full of them. sorry if you knew this
#3
04/16/2007 (4:32 pm)
If you have TGE 1.5.0 go to common\lighting\lights\sgMountLight. This script will give you cone of light projecting down from the object. You cannot mount this to a dif. You need a dts light because it must have mount node in the dts to mount the light. Or if you want to keep the dif make simple cube dts with mount node with transparency texture so you dont see the cube.
#4
04/16/2007 (4:55 pm)
TGE and Fucifer seems to have exactly the idea I needed.
Torque Owner John Doppler Schiff
Are you looking for a visible cone of light projecting down from the object? If so, you'll either need to implement volumetric lighting, or fake it with a translucent cone.
Give us a little more info... are you using TGE or TGEA?