Exporting to TGEA
by titmouse games · in Constructor · 04/15/2007 (12:48 am) · 5 replies
Im getting this error trying to export some test geo:
interiror::read:incompatible file version found
unable to read detail level 0 in interior resource
unable to load interior:
anyone know how the detail levels for difs are done with constructor?
interiror::read:incompatible file version found
unable to read detail level 0 in interior resource
unable to load interior:
anyone know how the detail levels for difs are done with constructor?
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#2
04/18/2007 (8:35 am)
No, i went to export>export with maptodifplus (tgea) or something like that... i thought legacy stuff was for older engine iterations??
#3
04/28/2007 (3:57 pm)
I'm having the same trouble. I just loaded up the "boxes.csx" file that comes with Constructor, then chose Export as DIF. Same error message.
#4
none of the lights i placed exported with it though.
04/28/2007 (6:52 pm)
I got it to work by NOT using the map2dif in constructor. i basically made the map and saved it as a .map file, then used the map2difplus that cam with TGEA.none of the lights i placed exported with it though.
#5
04/29/2007 (2:03 pm)
Using the save as map -> map2dif approach worked the same for me, loaded ok but no lights. i then loaded up the csx file again and used Export as Legacy TGEA DIF and it loaded fine and my lights were there too. well i can notice the one i placed inside the interior anyway, not sure about the omni i had outside of it.
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