Game Development Community

Bill, the Skeletal Warrior

by Greg Breault · in Game Design and Creative Issues · 04/14/2007 (8:01 pm) · 7 replies

"Bill", the Skeletal Warrior. Tell me what you think!

I would like to rig him up for TGE, but I have to learn how first. Hes all set in Max8.

www.game-ready.com/pro_11030.html

Here are a few more renders of "Bill".

www.game-ready.com/images/billskelwarrior.jpg

About the author

3D character Artist using Cryengine2 for work. At home I use Realmcrafter and Torque.


#1
04/15/2007 (12:11 am)
NIce model, congratulations.
#2
07/27/2007 (10:26 pm)
Wow really great models nice textures to
#3
07/28/2007 (8:25 am)
Thank you! Now alse I have to do is set him up for TGE ;) Does anyone know of any easy to understand tutorials on rigging a character for Torque. My rig and animations are all set, but I know I need things like Mount points and Bounding box etc?
#4
08/02/2007 (12:30 am)
Brilliant! I would give you a hand with tutorials, but I'm a Blender user (and proud of it ;) ).
#5
08/02/2007 (1:11 am)
Check out Torque Developer Network for Max tutorials.
#6
08/02/2007 (7:12 pm)
'Bill' has a standard rig via Character Studio. As far as I can tell I need to add a 'Bounds' box around him (this is for collision? Does it have to cover his whole mesh or can it be smaller?), and then thats it. I am thinking that I need to export his mesh and then his biped seperately?

Thanks for any help on him. I appreciate it!
#7
09/01/2007 (10:48 am)
Woot! Bill the Skeletal Warrior is all rigged and ready to go for the TGE MoM Kit. Check him out here:

www.game-ready.com/pro_11030.html

Many thanks to Marc Schwegler for working on all the rigging and exporting as well as some animation for "Bill"!

All source files included.