Game Development Community

Polygons...... AHHH!!!

by Tricky · in General Discussion · 07/06/2002 (10:44 pm) · 5 replies

hey,
im new 2 Modeling, and i was reading the FAQ on torque and i stumbled upon a little statement about the recommended maximum poly count for a game, it read:
Character - 2250
Vehicles - 1500
Weapons - 500
and everything else like creats shouldnt go ober 400 ploygons. now my problem is i am making a gun and its about a quarter of the way finnished and its says:
"Mesh Totals:"

Verts: 444
Faces: 876
(i dont know what the difference between Verticies and Faces and polygons are yet so if someone could explane that aswell that would be great). Now if that has a high polycount already how would i lower that count down to a resonable amount?
please help me
Tricky

#1
07/07/2002 (2:40 am)
Help, please, ne one
Tricky
#2
07/07/2002 (2:45 am)
You can probably have weapons at around 800 polygons if you want to, I have it in my game..
Doesn't slow down at all! (700mhz, 256mb ram, geforce3).
#3
07/07/2002 (3:06 am)
Faces = polygons
Vertices = the 3 points on a face. (the outer points of a triangle).

Now, if youre 1/4 of the way and already using 800+ faces, then you are going to need to reduce them. Usually you do this by welding adjacent faces together and collapsing faces etc.

However, it sounds like you really need to look at HOW youre modelling. See if you can start off with fewer faces in the first place.

Phil.
#4
07/07/2002 (4:00 am)
thank you for that info.
Tricky
#5
07/08/2002 (2:35 am)
I have got the tought that we should be looking at models having more then 800 ploygons as for thats now.

Edward