Game Development Community

Constructor generates hollow geometry

by Marton Szucs · in Torque Game Engine · 04/14/2007 (10:34 am) · 1 replies

I try to create a test interior building with constructor.

My little geometry in the constructor looks good, but
In my testgame, the geometry have some hollow.

image 1 from constructor:

http://www.humansoft.com/makkmarci/constructor.JPG

image from game

http://www.humansoft.com/makkmarci/ingame.JPG


log:

http://www.humansoft.com/makkmarci/console.log

how can I repair this?? :

poly 10 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 8 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 8 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others

#1
04/14/2007 (12:18 pm)
Hey Marton, I had a similar problem when I flattened a sphere to create a rounded altar platform. You might want to check your portals and make sure they are set up properly. Also, check the brushes that represent the hollow or missing geometry to make sure they are all scaled correctly.

To fix my problem, I had to re-create the sphere and not flatten it as much. For your problem, you might want to try deleting the specific brushes that are garbage and redraw them.