Constructor generates hollow geometry
by Marton Szucs · in Torque Game Engine · 04/14/2007 (10:34 am) · 1 replies
I try to create a test interior building with constructor.
My little geometry in the constructor looks good, but
In my testgame, the geometry have some hollow.
image 1 from constructor:
http://www.humansoft.com/makkmarci/constructor.JPG
image from game
http://www.humansoft.com/makkmarci/ingame.JPG
log:
http://www.humansoft.com/makkmarci/console.log
how can I repair this?? :
poly 10 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 8 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 8 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
My little geometry in the constructor looks good, but
In my testgame, the geometry have some hollow.
image 1 from constructor:
http://www.humansoft.com/makkmarci/constructor.JPG
image from game
http://www.humansoft.com/makkmarci/ingame.JPG
log:
http://www.humansoft.com/makkmarci/console.log
how can I repair this?? :
poly 10 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 8 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 8 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
poly 10 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 6 skipped because more than one of its points are the same as others
poly 11 skipped because more than one of its points are the same as others
poly 9 skipped because more than one of its points are the same as others
poly 7 skipped because more than one of its points are the same as others
Employee Michael Perry
ZombieShortbus
To fix my problem, I had to re-create the sphere and not flatten it as much. For your problem, you might want to try deleting the specific brushes that are garbage and redraw them.