Some things i would like to see added
by James Pulliam · in Constructor · 04/13/2007 (7:30 pm) · 1 replies
Hello, i got the torque constructor and i must say i am liking it. i am learning my way around it. and getting ready to make my first build.
some of the things i thought would be nice to see added to the already great program is:
when entering the vertice mode it would be nice to have dots places on the angles of the brush. i wasn't even sure the vertice mode was working until i clicked a corner and dragged it. then i found out it worked fine. but dots would make it better i feel. help one keep the location of the angles more in sight.
now i am not too sure if this can be done or not. but it would be nice to be able to create a water plain in the constructer.
and as well. it would be nice if there was a way to place emitters in the map through the constructor. such as fire and smoke. and maybe make it to where ya could place a link back to emitters that came with purchased content packs. or ones that a developer made themself.
if things go right for me. i am planning on doing most of my work with mapping in the constructor. and them do the terrain in the game engine. so it would be nice if the special effects that are supported in the torque game engine was supported in the constructor.
some of the things i thought would be nice to see added to the already great program is:
when entering the vertice mode it would be nice to have dots places on the angles of the brush. i wasn't even sure the vertice mode was working until i clicked a corner and dragged it. then i found out it worked fine. but dots would make it better i feel. help one keep the location of the angles more in sight.
now i am not too sure if this can be done or not. but it would be nice to be able to create a water plain in the constructer.
and as well. it would be nice if there was a way to place emitters in the map through the constructor. such as fire and smoke. and maybe make it to where ya could place a link back to emitters that came with purchased content packs. or ones that a developer made themself.
if things go right for me. i am planning on doing most of my work with mapping in the constructor. and them do the terrain in the game engine. so it would be nice if the special effects that are supported in the torque game engine was supported in the constructor.
notman
I agree about emitters and a plain option though. A water plain may be a bit to complex, but a regular plain would be useful for many reasons.